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Angel Strike - The Final Battle (10 of 10) (Blood Raiders) — Turn Wiki

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This article details the Blood Raiders variant of this mission. For other faction variants, see The Final Battle (disambiguation).

The Final Battle is the tenth and final part of the Angel Strike mission. It is a combat encounter with multiple faction variants.

Level3
TypeEncounter
ObjectiveDestroy the Dark Blood Chapel.
FactionBlood Raiders
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Ship size limit?

Details

Pocket 1

Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.

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Pocket 2

Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.

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Pocket 3

No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the Dark Blood Chapel.

The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.

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