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Gone Berserk (Level 1) — Turn Wiki

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Level1
TypeEncounter
ObjectiveTake care of the terrorist fanatics and then report back to your agent.
FactionEquilibrium of Mankind
Best damage to dealKinetic damage Kin
Damage to resistKinetic damage KinThermal damage Th
Ship suggestionFrigate
Mission briefing
We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.

Deadspace single pocket with gate.
Each initial Fiend will trigger reinforcement 1, and killing the wave will trigger reinforcement 2.
Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.

In local after the warp in:
EoM Priest: More vermin have shown up on our doorstep. Purge the unbelievers, in the name of the Lord!


Initial forces
WD EWAR L
Group 1 (Left, 30 km, auto aggro)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcement 1 when destroyed
Group 2 (Middle, 20 km, auto aggro)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcement 1 when destroyed
Group 3 (Right, 50 km)
Frigate 2 x Frigate EoM Imp
Frigate 1 x Frigate EoM Fiend Triggers reinforcement 1 when destroyed
In local after the trigger death:
EoM Priest: Brothers, our own are suffering at the hands of these infidels. Come to their aid at once!


Reinforcement 1, once for each initial group EoM Fiend
WD EWAR L


Frigate 3 x Frigate EoM Fiend Triggers reinforcement 2 when destroyed


Reinforcement 2, once for each reinforcement 1
WD EWAR L


Frigate 2 x Frigate EoM Incubus

Mineable Asteroids:
None

Structures:
None


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