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Halt the Invasion (Amarr) — Turn Wiki

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The Ploy
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Level4
TypeEncounter
FactionAmarr Empire
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
ExtraTracking disruption (Imperial Templar Forian), neuting (Imperial Dominator/Martyr)

Single pocket

The stargate has a lot of hit points

Aggro from both groups on warp in.

Initial defenders
WD EWAR L
Group 1 (30 km)
Frigate 2 x Frigate Imperial Templar Forian Tracking Disruptor
Frigate 2 x Frigate Imperial Templar Paladin
Cruiser 5 x Cruiser Imperial Templar Donus/Imperial Templar Tamir
Group 2 (70 km)
Cruiser 3 x Cruiser Imperial Justicar
Battleship 3 x Battleship Imperial Templar Dominator/Imperial Ultara/Imperial Tanakh
Battleship 3 x Battleship Imperial Dominator/Martyr Energy Neutralizer


Reinforcements will arrive when the stargate is down to structure. Aggro on arrival.

Reinforcements
WD EWAR L


Elite Cruiser 6 x Elite Cruiser Divine Imperials

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Mission reports - COSMOS - Epic arcs - Faction warfare missions
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General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships
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