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Kidnappers Strike Part 5-10 (Guristas Pirates) — Turn Wiki

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This is the Guristas Pirates variant. For the first four missions, see Kidnappers Strike Part 1-4.

Part 5 - Incriminating Evidence

Level3
TypeEncounter
ObjectiveEliminate pirates in the area
FactionKomni Corporation
Best damage to dealThermal damage Th
Damage to resistThermal damage ThKinetic damage Kin
Mission briefing
Yes, the interrogation went well. We managed to find out who he was working for. Apparently he had been contacted by a Komni agent and paid a vast sum of money to kidnap our CEO's granddaughter. A foolhardy task, but he did manage to pull it off and transfer her into the hands of the criminals.

Also, the data disc you transported in your last mission has revealed even more to us. It contained the precise meeting points between the kidnappers and the Komni agent for the past few weeks, as well as the exact coordinates for the next meeting, which is to take place very soon now. I'd like you to fly over there yourself and ambush the Komni goons at that location. Be quick: I don't know how long they will wait for their contact to arrive.

Single Pocket

WD EWAR L


Frigate 5 x Frigate Komni Smuggler
Cruiser 3 x Cruiser Komni Honcho/Assassin
Komni Honcho

How did you find us?!

...

We know nothing about this kidnapping you speak of, but you certainly wont be leaving this place alive, you CONCORD-loving rat ...

Enemies use missiles which deal thermal damage.

Part 6 - The Flu Outbreak

Level3
TypeCourier
ObjectiveTransport 110 x Antiviral Drugs (22.0m³)
Ship suggestionShuttle or fast frigate
Mission briefing
We've had a major influenza outbreak here on <Station>. Because of it, our antiviral drug supplies have grown thin, and we're afraid we'll run out soon. We have a lot of personnel here; given the current state of affairs, we wouldn't want half of them taking sick leave due to our lack of medicine. I've taken the liberty of ordering the purchase of some antiviral drugs at <Station>; I need you to transport them here.

Please hurry ― our staff is depending on you.



Part 7 - The Secret Meeting

Level3
TypeEncounter
ObjectiveRetrieve 5 x Prisoners (37.5m³)
FactionsKomni CorporationGuristas
Best damage to dealThermal damage ThKinetic damage KinThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage ThKinetic damage KinKinetic damage KinThermal damage Th
Mission briefing
I just received an anonymous transmission asking me to send you specifically to a meeting place in <System>. It also said that the person you are to meet there has information that could be vital to our investigation of the disappearance of our CEO's granddaughter. I'm reluctant to send you, since this may be a trap, but I really have no choice. If I send someone else, though, I could be compromising the investigation. So I ask you, please head out to the bookmarked location which was given to me through the anonymous transmission. Be sure to record anything said to you and save it into your ship's database, and then return with it to me.

Pocket 1

Initial Group
WD EWAR L


Battleship 1 x Battleship Komni Envoy possible implant and/or book
Komni Envoy
Welcome, agent. I presume you are the one who reduced our base to rubble. That really ... complicated our operations, and caused our leader to become quite ... angry. Even so we don't blame you for it, you were simply following orders.

We were quite surprised to find out that the authorities had discovered the location of our outpost which you destroyed. We were certain that we had been betrayed, and during our thorough investigation of the matter we discovered that not only had we been betrayed but also framed by our most loathsome partners, the Guristas. They were the ones who kidnapped the girl and started this whole mess, we had nothing to do with it. Their obvious motive was to trick your government into attacking our base, which paralyzed our operations in the area, and resulted in the loss of most of our clients in these parts.

We found it hard to believe at first, we have a long-standing relationship with the Guristas and regularly supply them with goods they cannot acquire through other means. Their meddling in our affairs makes no sense. But the evidence is overwhelming, and therefore we must act.

Now here is where you come in. We led you here for a reason, this acceleration gate leads straight to a Guristas convoy, ferrying some very valuable goods which they purchased from us. Its escort team is not prepared for a sneak attack, so this should give you the perfect opportunity to strike. Capture their leader, and your people may be able to acquire information leading to the girl through him. I'm sure he will give you the answer you seek, and hopefully end this crusade against our corporation.

Attacking the Komni Envoy after talking to him does not affect the mission. Its missiles do EM damage. It is ewar invulnerable and may drop an implant or "Komni History (1 of 2)" and "Komni History (2 of 2)" books.

Pocket 2

5 groups at warp-in, no instant aggro. Attack in any order. All groups aggro independently.


Group 1, Top Right
WD EWAR L


Frigate 3 x Frigate Pithi Plunderer/Wrecker
Cruiser 2 x Cruiser Pithum Mortifier/Inferno


Group 2, Top Middle
WD EWAR L


Battlecruiser 2 x Battlecruiser Pithatis Death Dealer/Assassin Drops mission objective


Group 3, Top Left
WD EWAR L


Battlecruiser 2 x Battlecruiser Pithatis Death Dealer/Assassin


Group 4, Bottom Left
WD EWAR L


Frigate 4 x Frigate Pithi Demolisher/Destructor
Cruiser 2 x Cruiser Pithum Abolisher/Eraser


Group 5, Bottom Right
WD EWAR L


Cruiser 4 x Cruiser Pithum Silencer/Ascriber
Incoming Transmission - Guristas Captain
You do not fly a Komni ship! Who are you?! Speak now or we will attack!


Blitz: Destroy Group 2 (top middle). Pithatis Death Dealer/Assassin drops loot can containing mission objective.

Part 8 - Defend the Civillian Convoy

Level3
TypeEncounter
ObjectiveEliminate pirates in the area
FactionGuristas
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
EWARTarget Jamming (Pithum Killer/Marauder)
Mission briefing
A Guristas strike force entered this system earlier today and wiped out some of our patrol ships in a surprise assault! Now we've received a broken distress signal, only moments ago, from one of our civilian convoys traveling to a supply depot in Veisto. I fear it has been attacked by these same pirate forces. Please undock immediately and get over there before it's too late! I'll supply you with a bookmark to their exact coordinates. Now hurry!


[when complete]

Good job out there. Sadly, it seems that their attack on the civilian convoy was only a diversion; while the population here was in a state of panic, a few Gurista scumbags managed to break into the prison cell containing the captives you brought back on one of your previous missions. We must get those prisoners back, as we still don't know the location of their base! Let me know when you're ready for another assignment: I need you ASAP.

Single Pocket

Blitz: Kill Group 3 and warp out.

Group 1, 15km auto-aggro
WD EWAR L


Destroyer 5 x Destroyer Pithior Anarchist/Renegade
Cruiser 1 x Cruiser Pithum Abolisher
Group 2, 24km
WD EWAR L


Cruiser 1 x Cruiser Pithum Eraser
Battlecruiser 2 x Battlecruiser Pithatis Assaulter
Group 3, 30km
WD EWAR L


Destroyer 4 x Destroyer Pithior Nihilist/Anarchist
Battlecruiser 2 x Battlecruiser Pithatis Enforcer/Executor
Group 4, 47-53km
WD EWAR L


Cruiser 4 x Cruiser Pithum Killer/Marauder Target Jammer
Mission Info
As you approach the convoy, you notice the charred wreckage left behind. None of the transport ships survived. However the Guristas ships are still at the scene, and attack you immediately. At least you can extract some revenge for the brutal slaying of the civilian crew on board the industrials.



Part 9 - Retrieve the Prisoners

Level3
TypeEncounter
ObjectiveRetrieve 5 x Prisoners (37.5 m³)
FactionGuristas
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
EWARTarget Jamming (Pithum Annihilator/Nullifier)
Mission briefing
As I've already mentioned, while we were scrambling to defend our convoys from the Guristas, a few of them broke into our prison module and managed to escape with your prisoners. Our interrogation was not complete and we still don't know where their base is located, so we must get them back. We know where their ships are headed, though, and we need you to intercept them before they manage to jump out of this system. This might be our last chance of getting them before they vanish into deep space, so please hurry!

Single Pocket

Group 4 aggroes when Group 3 is engaged.

Group 1, 45km
WD EWAR L


Destroyer 4 x Destroyer Pithior Anarchist/Renegade
Battlecruiser 1 x Battlecruiser Pithatis Assaulter
Group 2, 50km
WD EWAR L


Frigate 4 x Frigate Pithior Guerilla/Renegade
Cruiser 2 x Cruiser Pithum Mortifier/Inferno
Group 3, 56km
WD EWAR L


Cruiser 3 x Cruiser Pithum Annihilator/Nullifier Target Jammer
Group 4, 75km
WD EWAR L


Frigate 4 x Frigate Pithi Demolisher
Cruiser 2 x Cruiser Pithum Demolisher/Eraser

Blitz: Kill Group 2.

Part 10 - The Final Battle

Level3
TypeEncounter
ObjectiveDestroy the Control Tower
FactionGuristas
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionWebs (Guristas Kyoukan/Webifier)
Rewards+3 hardwiring implant + 0.55 baseline faction standing + 1 million ISK time bonus
Mission briefing
Our intelligence team has just informed us of new evidence that apparently points to the girl being held in a Guristas stronghold in <System>. According to our information, she is being held in their central control tower, to be executed if their demands are not met. We must see that she is returned to her family safely before those lunatics murder her.

There is a problem, however; the Guristas are fully aware of our intention to free her and have sent in a fleet of their battleships to guard their outpost. Now, I certainly do not expect you to fight against such odds, but I firmly believe you capable of infiltrating their base, rescuing the girl, and escaping with your ship intact.

We have located a series of acceleration gates leading straight to the chapel. Once you arrive at the final room, all you have to do is destroy the control tower and retrieve the girl from the ejected safety capsule. (All of their towers have this mechanism in place to save their ranking officers from death should the structure be obliterated.) If we send in a fleet of ships, the Guristas will simply kill her as soon as they realize they have lost. We need to hit them fast and hard, with a small force, before they know what hit them. That is the only chance we have of getting her out of there alive.

Now, if you do not find the girl alive after destroying the tower, then active your warp drive immediately and get out of there! I wouldn't want to lose you needlessly, Jack Colquitt. But rest assured, should you fall, then I will personally make sure those dirtbags pay the price. Good luck.

[when complete]

Nice work. This victory of yours will undoubtedly be a serious blow to the pirate leader responsible for the outpost's defenses. I'm sure he will be duly executed by his superiors.

I am also very pleased to inform you that our CEO's granddaughter is now back in our custody. We found her alive and well in a capsule floating around this very station. Apparently they drugged her, and she remembers hardly anything since her capture. But I can't help but wonder at how fortunately this all ended ... I have a nagging suspicion that someone else was behind all of this and played us like fools.

But enough of this, let us rejoice at a job well done. Our CEO sends his utmost gratitude, as well as a special bonus reward from his own coffers, which he hopes you will enjoy.

Pocket 1

Initial Group
WD EWAR L


Sentry 2 x Sentry Tower Sentry III
Destroyer 6 x Destroyer Pithior Renegade/Anarchist
Battlecruiser 2 x Battlecruiser Pithatis Assassin

Pocket 2

Group 1 @ 7km, auto-aggro
WD EWAR L


Frigate 3 x Frigate Guristas Kyoukan/Webifier Stasis Webifier
Cruiser 2 x Cruiser Pithum Abolisher
Group 2
WD EWAR L


Frigate 4 x Frigate Pithi Plunderer
Cruiser 2 x Cruiser Pithum Inferno
Group 3
WD EWAR L


Destroyer 1 x Destroyer Pithior Abolisher
Cruiser 2 x Cruiser Pithum Mortifier
Group 4
WD EWAR L


Destroyer 5 x Destroyer Pithior Anarchist/Renegade
Battlecruiser 1 x Battlecruiser Pithatis Assaulter
Group 5
WD EWAR L


Destroyer 5 x Destroyer Pithior Anarchist/Nihilist
Cruiser 1 x Cruiser Pithum Abolisher

Pocket 3

Groups 2-4 will not aggro until attacked. If you attack the Control Tower, they ALL aggro immediately.
Blitz: Destroy the Control Tower. Bookmark the can, complete the mission, and then warp back to the can to pick up an an attribute implant.


Group 1 @ 10km, auto-aggro
WD EWAR L


Frigate 5 x Frigate Pithi Wrecker/Plunderer
Cruiser 2 x Cruiser Pithum Eraser
Group 2
WD EWAR L


Battlecruiser 3 x Battlecruiser Pithatis Enforcer/Assaulter
Group 3
WD EWAR L


Frigate 5 x Frigate Guristas Kyoukan/Webifier Stasis Webifier
Battlecruiser 6 x Battlecruiser Pithatis Enforcer
Battleship 4 x Battleship Pith Conquistador/Destroyer
Group 4
WD EWAR L


Frigate 5 x Frigate Pithior Nihilist/Anarchist
Battlecruiser 5 x Battlecruiser Pithatis Revolter/Death Dealer
Battleship 4 x Battleship Pith Usurper

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