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- Main article: Location Location (Amarr)
1st Pocket
Destroy the 6 forcefields to access to gate to the 2nd pocket.
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
Tower | 6 x Powerful EM Forcefield |
2nd Pocket
Some ships will trigger reinforcements upon shooting and upon destruction.
Reinforcements that are triggered upon shooting will be referred to as Hair-Trigger.
Set your drones to passive if you don't want the Hair-Trigger reinforcements, immediately.
Initial Ship Group, 2-80km
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Cruiser Divine Imperial Ambrose/Basil | ||||
5 x Battlecruiser Imperial Templar Champion/Justicar | ||||
10 x Battleship Imperial Templar Dominator/Judgment/Martyr |
Initial Sentry Group, 100-115km
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Sentry Amarr Cruise Missile Battery | ||||
2 x Sentry Amarr Energy Neutralizer Sentry III |
1A Reinforcement (Hair-Trigger)
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Cruiser Imperial Templar Donus/Tamir |
1B Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battlecruiser Imperial Champion/Templar Justicar |
2nd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battlecruiser Imperial Templar Seer |
3rd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Dominator/Ultara |
4A Reinforcement (Hair-Trigger)
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Martyr |
4B Reinforcement (Hair-Trigger)
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship Imperial Templar Diviner/Judgment |
Amarr Prison Facility
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Amarr Prison Facility | ||||
Upon shooting the structure | ||||
3 x Battleship Imperial Templar Judgment |
Notes
- Use a passive tank or plan a capacitor that receives an additional 200 units/s.
- Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm)
Next: Informed Attack
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Mission reports - COSMOS - Epic arcs - Faction warfare missions |
Blitzing - Loyalty Points |
General PvE info |
Factions - NPC damage types - NPC naming conventions - Fitting ships |