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The Uprising (Level 3) (4 of 4) — Turn Wiki

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Main article: The Uprising (Level 3)
Level3
TypeEncounter
FactionsMordu's LegionMinmatar Republic
Best damage to dealKinetic damage KinElectromagnetic damage EMExplosive damage ExKinetic damage Kin
Damage to resistKinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermalExplosive damage ExKinetic damage Kin
Warp disruptionMilitia Leader (Web, Warp Disrupt)
Ship suggestionBattlecruiser
Mission briefing
Now is the time to finally quash this pathetic rebellion. The last of the rebel ships and their Mordu lackeys have been gathering at <system name>, to make a final stand against us. We have confirmed reports of a new militia leader being among this last group of traitors. We require him to be brought to us alive for his due punishment.

Once this group of ships has been destroyed, we will have total control over the skies on <system name>, allowing us to bombard them at will. They will suffer dearly for their outrageous impudence.

Single Pocket

Initial Group, 7-16km (auto-aggro)
WD EWAR L


Sentry 3 x Sentry Mordu's Sentry Gun
Elite Frigate 13 x Elite Frigate Militia Guardian/Leader Reinforcement Warp Disruptor Stasis Webifier


Reinforcement
WD EWAR L


Frigate 6 x Frigate Mordus Katana
Cruiser 2 x Cruiser Mordus Leopard



Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships
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