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Violent Expulsion (Thukker Tribe) — Turn Wiki

Agent.png
Missions
Mission Reports

Security Reports
Distribution Reports
Mining Reports

Mission Guides

Security Guide
Distribution Guide
Mining Guide

Special Missions

COSMOS
Epic Arcs
Anomic
Research
Data Center
Circle
Faction Warfare

Helpful Links

NPC standings
NPC damage types
NPC naming conventions
Blitzing
Loyalty Points
Gaining faction standings fast
The Ploy
Mission ships
Career Agents

Level1
TypeEncounter
FactionThukker Tribe
Best damage to dealExplosive damage ExKinetic damage Kin
Damage to resistExplosive damage ExKinetic damage Kin
Ship suggestionDestroyer
Standing loss-4.0% (Thukker Tribe) for ship kill
Mission briefing
Yes. Minmatar heathens, and pirates as well. As if we don't have enough to worry about with Blood Raider pirates, Gallente political maneuvering, and our own houses trying to screw each other over. We don't need a bunch of bloodthirsty savages coming in here and causing more trouble.

The Thukker raiders have taken residence in <system>. So far they've only hit soft targets, passing industrials and the like. They haven't gotten brave enough to try for a station. And, thanks to you, we won't let them live that long.

Head out to their hiding spot. Wipe the savages out. All of Creation will be a safer place for their deaths. And remain wary. I smell the Minmatar "government" behind all this.

Single Pocket

Initial Group, 15km
WD EWAR L


Frigate 5 x Frigate Thukker Mercenary Rookie 1st Reinforcement
Frigate 1 x Frigate Thukker Mercenary Fighter


1st Reinforcement
WD EWAR L


Frigate 3 x Frigate Thukker Mercenary Fighter



Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships
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