Что нового?
Turn Community

Привет. Регистрируйся и заходи, у нас много интересного!

Who Art in Heaven — Turn Wiki

Logo faction minmatar republic.png
Wildfire
Chapter 1: The Passage

1 A Demonstration
2 The Cost of Preservation
3 Written By The Victors
4 Glowing Embers
5 From Way Above
6 Friends In High Places
7 My Little Eye

Chapter 2: Songs of the Past

8 Dead End Intercept
9 Surfacing
10 Who Art in Heaven
11 Playing All Their Cards
12 History In The Making

Chapter 3: Revelation

13 Church Of The Obsidian
14 Heresiology
15 Wildfire
16 Stillwater
17 With Great Power
18a Revelation
18b Retraction


Level4
TypeSecurity
ObjectiveProtect outpost
FactionAngel Cartel
Best damage to dealExplosive damage ExKinetic damage Kin
Damage to resistExplosive damage ExKinetic damage Kin
Warp disruptionElite frigates
EWARWeb
Ship suggestionFast ship
Rewards5M ISK + 1M ISK (6h)
Extra9M ISK in Bounties
Mission briefing
We've gone over the essential details from the information you recovered, <Character>, good work on getting this back to us. Here's the decoded message from our Ammatar source:

"All right, my sources have traced the origins of that Khumaak and we've been able to get a little bit of information, but we're still digging. There's remarkably little mention of this stuff anywhere in official records.

"It's called a Wildfire scepter. Apparently, the Wildfires were a particular kind of Khumaak-like scepter that existed only in certain conclaves of Starkman Prime in the years while the planet was under Amarrian occupation. The physical details all match up; the holes in the shaft, the blood obsidian sun center, the slightly smaller sun spirals. Only one other has been found, ever, and has since gone missing.

“According to its previous owner, the Wildfires were all destroyed some years before the Starkmanir rebellion in 22947, and it's not even known for what purpose they were initially created or why, indeed, they were destroyed. We'll have our sources keep investigating.

“Lastly, I've cleared you for entrance to the ruins of St Arzad. I've attached the relevant security access codes. I give you my word that the people there will provide their full cooperation and discretion. I'm told that one of the historians even has a text that mentions this Khumaak of yours.”

There is nothing to suggest that our own agent ever made it out to those ruins. He did not pick up the package you recovered, and he has still not returned to base. As our temporary representative, you will be standing in for him.

Your task is to travel to an orbital forward point for an archaeological dig being conducted on a nearby planet. There's a team of historians and archaeologists there, a couple of which are supposed to have texts that reference the Wildfire Scepters. Make your way over there and await further instructions. We'll get to the bottom of this mystery yet.

Ungated semi-deadspace pocket one jump away in Erstur. You can warp around freely.

Blitz: warp in at 100 km or create a bookmark, warp to outpost and warp out.

Tips:

  • Group 2 will warp out when you are within 20 km of the Outpost
  • A cloaked ship can approach from the underside of the structure and complete the mission without losing cloak
  • Be careful as all ships auto-aggro


Initial defenders
WD EWAR L
Group 1 (20-40 km)
Elite Frigate 7 x Elite Frigate Arch Gistii Hunter/Impaler Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/Defeater
Battleship 5 x Battleship Gist Cherubim/Seraphim/Throne
Group 2 (70-90 km)
Frigate 8 x Frigate Gistii Hunter/Impaler
Elite Frigate 3 x Elite Frigate Arch Gistii Hunter Warp Disruptor Stasis Webifier
Battlecruiser 3 x Battlecruiser Gistatis Praefectus


Structures
WD EWAR L


Structure 1 x Outpost Two types of ore, metal scraps and mining crystals


Сверху