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	<id>https://turn-guild.ru/wiki/index.php?action=history&amp;feed=atom&amp;title=Hidden_Enemy_Base_%28Amarr%29</id>
	<title>Hidden Enemy Base (Amarr) - История изменений</title>
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	<updated>2026-04-06T08:53:22Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://turn-guild.ru/wiki/index.php?title=Hidden_Enemy_Base_(Amarr)&amp;diff=3430&amp;oldid=prev</id>
		<title>Taz: 1 версия импортирована</title>
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		<updated>2021-09-13T13:19:40Z</updated>

		<summary type="html">&lt;p&gt;1 версия импортирована&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 13:19, 13 сентября 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Taz</name></author>
	</entry>
	<entry>
		<id>https://turn-guild.ru/wiki/index.php?title=Hidden_Enemy_Base_(Amarr)&amp;diff=3429&amp;oldid=prev</id>
		<title>TurnWiki&gt;Hirmuolio Pine в 08:38, 24 сентября 2019</title>
		<link rel="alternate" type="text/html" href="https://turn-guild.ru/wiki/index.php?title=Hidden_Enemy_Base_(Amarr)&amp;diff=3429&amp;oldid=prev"/>
		<updated>2019-09-24T08:38:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__{{update|Cruisers, battlecruisers and different ships that use different types of EWAR are lumped together}}{{NPCTableCSS}}{{MissionLinks}}{{Missiondetails&lt;br /&gt;
|Name=&lt;br /&gt;
|Level=&lt;br /&gt;
|Type=Encounter&lt;br /&gt;
|Objective=&lt;br /&gt;
|Faction1=Amarr Empire&lt;br /&gt;
|WebPoint=All Frigates 25-35% chance each&lt;br /&gt;
|EWAR= Neuting, tracking disruption and heavy webbing&lt;br /&gt;
|ShipSizeLimit=&lt;br /&gt;
|ShipSuggestion=&lt;br /&gt;
|Rewards=&lt;br /&gt;
|Extra=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deadspace with multiple gated pockets. Two Remote Cloaking Array&amp;#039;s must be destroyed before a hidden gate that leads to the Enemy Base will appear.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries&amp;lt;br&amp;gt;&lt;br /&gt;
* When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).&amp;lt;br&amp;gt;&lt;br /&gt;
* For Pockets 5 &amp;amp; 6, wait until all ships have spawned before bringing in a logistics ship&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 1st pocket - Entry Point ===&lt;br /&gt;
Empty pocket with 3 gates that lead to the pockets.&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|}}&lt;br /&gt;
{{NPCTableRow|Acceleration Gate|1|Gate to remote cloaking array pocket 2}}&lt;br /&gt;
{{NPCTableRow|Acceleration Gate|1|Gate to remote cloaking array pocket 3}}&lt;br /&gt;
{{NPCTableRow|Acceleration Gate|1|Gate to Pocket 4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2nd pocket ===&lt;br /&gt;
&lt;br /&gt;
Warp disruption, neuting, tracking disruption and heavy webbing. All ships will orbit at close ~10km orbit. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket.&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|}}&lt;br /&gt;
{{NPCTableRow|Elite Frigate|9|Divine Imperial Napat/Bahir|point=yes|ewar=Web|ewar2=TD}}&lt;br /&gt;
{{NPCTableRow|Elite Cruiser|5|Divine Imperial Ambrose/Basil/Wrath|ewar=Neut|ewar2=TD}}&lt;br /&gt;
{{NPCTableRow|Sentry|8|Amarr Stasis Tower|ewar=Web}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|}}&lt;br /&gt;
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to entry point}}&lt;br /&gt;
{{NPCTableRow|Structure|1|Remote Cloaking Array|trigger = Needs to be killed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3rd pocket ===&lt;br /&gt;
&lt;br /&gt;
Frigates will orbit at ~4 km while battleships stay at ~45 km. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket.&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|}}&lt;br /&gt;
{{NPCTableRow|Elite Frigate|9|Divine Imperial Imran/Felix/Nabih/Sixtus|point=yes|ewar=Web}}&lt;br /&gt;
{{NPCTableRow|Battleship|5|Imperial Templar Torah/Ultara}}&lt;br /&gt;
{{NPCTableRow|Sentry|4|Amarr Energy Neutralizer Sentry I|ewar=Neut}}&lt;br /&gt;
{{NPCTableRow|Sentry|5|Amarr Energy Neutralizer Sentry II|ewar=Neut}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|}}&lt;br /&gt;
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to entry point}}&lt;br /&gt;
{{NPCTableRow|Structure|1|Remote Cloaking Array|trigger = Needs to be killed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4th pocket ===&lt;br /&gt;
&lt;br /&gt;
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in 2nd and 3rd pockets.&lt;br /&gt;
&lt;br /&gt;
Battlecruisers orbits at 10-20 km and battleships at 50 km.&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|}}&lt;br /&gt;
{{NPCTableRow|Battlecruisers |6|Imperial Templar Champion/Justicar}}&lt;br /&gt;
{{NPCTableRow|Battleship|6|Imperial Templar Martyr}}&lt;br /&gt;
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar=Neut}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|}}&lt;br /&gt;
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to 5th pocket}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5th pocket ===&lt;br /&gt;
&lt;br /&gt;
Timed spawns. It takes 30 seconds for all 10 cruisers to spawn. Cruisers orbit at 10-22 km.&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|}}&lt;br /&gt;
{{NPCTableRow|Cruiser|10|Divine Imperial Champion/Justicar}}&lt;br /&gt;
{{NPCTableRow|Battleship|6|Imperial Templar Martyr}}&lt;br /&gt;
{{NPCTableRow|Sentry|5|Amarr Heavy Missile Batteries}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|}}&lt;br /&gt;
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to 6th pocket}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6th pocket - Enemy Base ===&lt;br /&gt;
&lt;br /&gt;
Timed spawns. It takes 60 seconds for all ships to spawn.&lt;br /&gt;
&lt;br /&gt;
Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.&lt;br /&gt;
&lt;br /&gt;
Frigates and cruisers orbit at ~10 km, battlecruisers at 10-20 km and battleships 15-50 km.&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|}}&lt;br /&gt;
{{NPCTableRow|Elite Frigate|2|Divine Imperial Napat|point = yes|ewar = Web|ewar2 = TD|trigger = Triggers replacement frigates}}&lt;br /&gt;
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point = yes|ewar = Web}}&lt;br /&gt;
{{NPCTableRow|Cruiser|2|Divine Imperial Tamir/Wrath|ewar = Neut|ewar2 = TD}}&lt;br /&gt;
{{NPCTableRow|Battlecruiser|5|Imperial Templar Champion/Justicar}}&lt;br /&gt;
{{NPCTableRow|Battleship|10|Imperial Templar Dominator/Martyr}}&lt;br /&gt;
{{NPCTableRow|Sentry|4|Amarr Heavy Missile Batteries}}&lt;br /&gt;
{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry II|ewar = Neut}}&lt;br /&gt;
{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry III|ewar = Neut}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{NPCTableHead|Replacement frigates}}&lt;br /&gt;
{{NPCTableRow|Elite Frigate|2|Divine Imperial Napat|point = yes|ewar = Web|ewar2 = TD|trigger = Triggers replacement frigates}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Missionrelated}}&lt;br /&gt;
[[Category:Mission reports]]&lt;/div&gt;</summary>
		<author><name>TurnWiki&gt;Hirmuolio Pine</name></author>
	</entry>
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