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	<id>https://turn-guild.ru/wiki/index.php?action=history&amp;feed=atom&amp;title=Mordus_Folly</id>
	<title>Mordus Folly - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://turn-guild.ru/wiki/index.php?action=history&amp;feed=atom&amp;title=Mordus_Folly"/>
	<link rel="alternate" type="text/html" href="https://turn-guild.ru/wiki/index.php?title=Mordus_Folly&amp;action=history"/>
	<updated>2026-05-13T18:08:09Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://turn-guild.ru/wiki/index.php?title=Mordus_Folly&amp;diff=3746&amp;oldid=prev</id>
		<title>Taz: 1 версия импортирована</title>
		<link rel="alternate" type="text/html" href="https://turn-guild.ru/wiki/index.php?title=Mordus_Folly&amp;diff=3746&amp;oldid=prev"/>
		<updated>2021-09-13T13:20:38Z</updated>

		<summary type="html">&lt;p&gt;1 версия импортирована&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 13:20, 13 сентября 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Taz</name></author>
	</entry>
	<entry>
		<id>https://turn-guild.ru/wiki/index.php?title=Mordus_Folly&amp;diff=3745&amp;oldid=prev</id>
		<title>TurnWiki&gt;Tyr Valentine: Remove dead link</title>
		<link rel="alternate" type="text/html" href="https://turn-guild.ru/wiki/index.php?title=Mordus_Folly&amp;diff=3745&amp;oldid=prev"/>
		<updated>2020-12-02T17:42:07Z</updated>

		<summary type="html">&lt;p&gt;Remove dead link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{survival copy}}&lt;br /&gt;
{{NPCTableCSS}}{{MissionLinks}}&lt;br /&gt;
&lt;br /&gt;
{{Missiondetails&lt;br /&gt;
|Name= Mordus Folly&lt;br /&gt;
|Level= 4&lt;br /&gt;
|Type= Encounter (Get: Encrypted Ship log, 1 m³)&lt;br /&gt;
|Objective= &lt;br /&gt;
|Faction= Mordu&amp;#039;s Legion&lt;br /&gt;
|DamageToDeal= {{Damagetype|Kin|EM}}&lt;br /&gt;
|DamageToResist= {{Damagetype|Kin|th}}&lt;br /&gt;
|WebPoint= &lt;br /&gt;
|EWAR= &lt;br /&gt;
|ShipSizeLimit= &lt;br /&gt;
|ShipSuggestion= Maelstrom, Raven, Ishtar, Typhoon, Gila, Dominix/DNI&lt;br /&gt;
|Rewards= &lt;br /&gt;
|StandingLoss= &lt;br /&gt;
|Extra= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Part 1 of 2 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video (only covers part 1): https://youtu.be/iOBqyu5RJCM&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Single Pocket ===&lt;br /&gt;
No hostiles on the initial acceleration gate.&lt;br /&gt;
&lt;br /&gt;
The last Mordus ship drops the mission objective, it&amp;#039;s recommended to leave one frigate until the end so picking up takes no time.&lt;br /&gt;
Every new wave aggros you and your drones, so keep them safe.&lt;br /&gt;
&lt;br /&gt;
Wave 1 (50km, autoaggro):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x Frigates (Mordus Rapier)&amp;lt;br&amp;gt;&lt;br /&gt;
5x Cruisers (Mordus Cheetah) &amp;#039;&amp;#039;&amp;#039;Killing last one triggers wave 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1x Industrial (State Industrial) &amp;#039;&amp;#039;Does not drop anything and killing it is not required to complete mission&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1x Battleship (Mordus Gigamar) Orbit at 45km&amp;lt;br&amp;gt;&lt;br /&gt;
1x Battleship (Mordus Mammoth) Orbit at 50km&amp;lt;br&amp;gt;&lt;br /&gt;
3x Battleships (Mordus Sequestor) Orbit at 20km &amp;#039;&amp;#039;&amp;#039;Killing the last one triggers wave 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possibility:&amp;lt;br&amp;gt;&lt;br /&gt;
1x Battleship (Mordus Fleet Commander) - 5mil bounty &amp;amp; random implant&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wave 2:&amp;lt;br&amp;gt; (50km, triggered by killing the cruisers in wave 1)&lt;br /&gt;
&lt;br /&gt;
5x Cruisers (Mordus Leopard)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wave 3:&amp;lt;br&amp;gt; (58km, triggered by killing the group of 3 battleships in wave 1)&lt;br /&gt;
&lt;br /&gt;
2x Battleships (Mordus Sequestor) Orbit at 20km &amp;#039;&amp;#039;&amp;#039;Killing the last one triggers wave 4&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wave 4:&amp;lt;br&amp;gt;(50km, triggered by killing the group of 2 battleships in wave 3)&lt;br /&gt;
&lt;br /&gt;
4x Battleships (Mordus Phanti) Orbit at 32km &amp;#039;&amp;#039;&amp;#039;Last one drops container&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mineable Asteroids:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mission contains a field of about 40 Veldspar asteroids with a diameter of around 40 km.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Structures:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn&amp;#039;t work on them.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bounty:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
6.674.000&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loot:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Est Price: 12 Mil&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Video: https://youtu.be/iOBqyu5RJCM&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Part 2 of 2 ==&lt;br /&gt;
&lt;br /&gt;
Faction: Caldari State&amp;lt;br&amp;gt;&lt;br /&gt;
Mission type: Encounter (Destroy the Caldari Supply Depot)&amp;lt;br&amp;gt;&lt;br /&gt;
Space type: Deadspace&amp;lt;br&amp;gt;&lt;br /&gt;
Damage dealt: Kin/therm&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Target jamming (Taibu State Tachi/Tendai/Sohei)&amp;lt;br&amp;gt;&lt;br /&gt;
Web/scramble: unknown&amp;lt;br&amp;gt;&lt;br /&gt;
Recommended damage dealing: kin/therm&amp;lt;br&amp;gt;&lt;br /&gt;
Recommended ships: Tengu, Maelstrom, Raven, Rattlesnake, Dominix/DNI&amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty: Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Single Pocket===&lt;br /&gt;
&lt;br /&gt;
No aggro on warp-in.&lt;br /&gt;
&lt;br /&gt;
Wave 1 (50km):&amp;lt;br&amp;gt;&lt;br /&gt;
1x Taibu State Tachi Frigate (ECM) - will aggro cruisers when fired on&amp;lt;br&amp;gt;&lt;br /&gt;
2x State Shukuro Samurai Cruisers &amp;#039;&amp;#039;&amp;#039;Wave 2 trigger&amp;#039;&amp;#039;&amp;#039; - can be aggroed alone&amp;lt;br&amp;gt;&lt;br /&gt;
3x State Shukuro Bajo Battlecruisers - can be aggroed alone&amp;lt;br&amp;gt;&lt;br /&gt;
4x State Shukuro Daijo BS - orbits at 35km&amp;lt;br&amp;gt;&lt;br /&gt;
2x State Shukuro Bishamon BS &amp;#039;&amp;#039;&amp;#039;Wave 3 trigger&amp;#039;&amp;#039;&amp;#039; - orbits at 34km&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wave 1:&amp;lt;br&amp;gt;&lt;br /&gt;
Triggered (if Wave 1 is alive and) the supply depot has lost about 25% armor.&lt;br /&gt;
&lt;br /&gt;
2x Taibu State Tendai/Sohei Cruisers (ECM)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wave 2a:&amp;lt;br&amp;gt;&lt;br /&gt;
3x Cruisers - will cause BS aggro when fired upon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wave 2b:&amp;lt;br&amp;gt;&lt;br /&gt;
Timed trigger after the three cruisers before (?)&lt;br /&gt;
&lt;br /&gt;
3x Taibu State Suriage/Shirasa Frigates (Web/Scram)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wave 3:&amp;lt;br&amp;gt; &lt;br /&gt;
2x State Shukuro Bishamon BS&amp;lt;br&amp;gt;&lt;br /&gt;
2x State Shukuro Shogun BS &amp;#039;&amp;#039;&amp;#039;Wave 4 Trigger&amp;#039;&amp;#039;&amp;#039; - orbits at 33km&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wave 4:&amp;lt;br&amp;gt; &lt;br /&gt;
2x State Shukuro Nagashin BS (Heavy Thermal damage, orbit at 67500 m. ) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Nagashins move relatively slowly so if you move closer to their spawn point you can approach them after they spawn and destroy them before they get out of range.&lt;br /&gt;
&lt;br /&gt;
Alternative to Wave 3 ( If you destroy the depot first then the initial Bishamons will not cause Wave 3 as listed, instead the last Dajo triggered a 4 Bishamon spawn and the regular Wave 4 triggered by the last Bishamon.&lt;br /&gt;
&lt;br /&gt;
Mission completes when supply depot is destroyed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Structures:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Caldari Supply Depot - 255,000 hp, mission completion trigger.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tip:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Heavy use of missiles. Using defender missiles can help mitigate some of the damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Destroying the supply depot incurs no standing penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
- If you want to blitz (i.e. destroy the supply depot without attacking any ships to avoid losing Caldari standings), you will need to permatank around 850-900 dps of 75% Kin/25% Therm damage because the whole initial group will attack you. If your ship has low sensor strength (e.g. Marauders, Command Ships, T3s), you will need to bring high-damage drones (Vespa 2 or Hammerhead 2), because the ECM cruisers can keep you jammed much of the time.&amp;lt;br&amp;gt;&lt;br /&gt;
- Droneboat with Sentries works great, just get Aggro and let the Sentries (Bouncer II or Warden II) attack the Depot, orbit your own Sentries to reduce Missile/Torp-Damage and just ignore the NPCs and the jamming. If your tank holds (no problem with anti Kin/Therm-Setup), you don&amp;#039;t have to care for the ECM and do not get a standing hit to Caldari State.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__Tags to be looted (can vary slightly):__&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caldari Navy Admiral x 16&lt;br /&gt;
Caldari Navy Captain II x 3&lt;br /&gt;
Caldari Navy Captain III x 1&lt;br /&gt;
Caldari Navy Commodore I x 4&lt;br /&gt;
Caldari Navy Commodore II x 20&lt;br /&gt;
&lt;br /&gt;
__Standing loss:__&amp;lt;br&amp;gt;&lt;br /&gt;
0.02% from Caldari State per standing tick&lt;br /&gt;
No loss for destroying the depot!&lt;br /&gt;
&lt;br /&gt;
{{Missionrelated}}&lt;br /&gt;
[[Category:Mission reports]]&lt;/div&gt;</summary>
		<author><name>TurnWiki&gt;Tyr Valentine</name></author>
	</entry>
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