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Текущая версия на 13:08, 13 сентября 2021
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- This article details the Blood Raiders variant of this mission. For other faction variants, see Angel Strike (disambiguation).
Angel Strike is a Level 3 mission with ten parts. Parts 1 through 4, as well as part 6, are always the same, but part 5, and parts 7 through 10 have variants for each pirate faction.
Ambush in the Dark (1 of 10)
Level | 3 |
Type | Encounter |
Objective | Retrieve Prisoners from the deadspace complex. |
Faction | Rogue Pirates |
Best damage to deal | EM Ex |
Damage to resist | EM Ex Kin |
Warp disruption | Rogue Pirate |
Ship size limit | ? |
Details
Group 1 will auto-aggro on warp-in.
WD | EWAR | L | ||
---|---|---|---|---|
Group 1 (10 km) | ||||
2 x Elite Frigate Rogue Pirate | ||||
2 x Sentry Tower Sentry II | ||||
Group 2 (60 km) | ||||
4 x Elite Frigate Rogue Pirate | ||||
1 x Cruiser Rogue Pirate Raider |
Mission objective item (Prisoners) is in the cargo container.
The Interrogation (2 of 10)
Level | 3 |
Type | Courier |
Objective | Deliver 1x Prisoners (1.0 m3) to the specified station. |
The Kidnapping (3 of 10)
Level | 3 |
Type | Encounter |
Objective | Retrieve Prisoners from the deadspace complex. |
Faction | Mercenaries |
Best damage to deal | EM |
Warp disruption | Mercenary Wingman, Zerak Cheryn |
Details
Pocket 1
No aggro on warp-in. Three Drazin's Keycard are needed to activate the acceleration gate to the second pocket, and can be obtained by destroying the Habitat structure.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Habitat | ||||
1 x Acceleration Gate |
Pocket 2
Mission objective item (Prisoners) can be retrieved from the cargo container dropped by Zerak Cheryn.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Mercenary Wingman | ||||
1 x Cruiser Mercenary Lieutenant | ||||
1 x Commander Cruiser Zerak Cheryn |
WD | EWAR | L
| ||
---|---|---|---|---|
? x Storage Container |
Possible Leads (4 of 10)
Level | 3 |
Type | Courier |
Objective | Deliver 1 x Data Chip (0.1 m3) to the specified station. |
Ship size limit | No |
Incriminating Evidence (5 of 10)
Level | 3 |
Type | Encounter |
Faction | Blood Raiders |
Best damage to deal | EM Th or Ex Kin |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Destroy all hostile targets to complete the mission.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Pressure Silo | ||||
1 x Cargo Rig | ||||
1 x Habitation Module |
The Flu Outbreak (6 of 10)
Level | 3 |
Type | Courier |
Objective | Deliver 110x Antibiotics (22 m3) to the specified station. |
The Secret Meeting (7 of 10)
Level | 3 |
Type | Encounter |
Objective | Obtain 5x Prisoner and return them to the specified station. |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Pocket 1
Upon entering the first mission pocket, click through any dialogue boxes, then proceed through the acceleration gate without engaging.
Pocket 2
Hostile targets are separated into four groups, with one of the middle groups composed of transport ships. Attacking the transport ships will not aggro enemies in other groups. The mission objective item (Prisoner) will drop from the transports upon their destruction. It is not necessary to destroy any other ships once the mission item has been obtained.
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Defend the Civilian Convoy (8 of 10)
Level | 3 |
Type | Encounter |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Destroy all hostile targets to complete the mission.
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Retrieve the Prisoners (9 of 10)
Level | 3 |
Type | Encounter |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Group 1 will auto-aggro on warp-in. Retrieve 5x Prisoner from dropped cargo container and return to the agent to complete the mission.
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The Final Battle (10 of 10)
Level | 3 |
Type | Encounter |
Objective | Destroy the Dark Blood Chapel. |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Ship size limit | ? |
Details
Pocket 1
Group 1 will auto-aggro on warp-in. The five cruisers must be destroyed to proceed. The sentry towers do not need to be destroyed.
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Pocket 2
Pocket includes four separate groups, each containing 2-4 frigates and 2-4 cruisers. The middle group will auto-aggro on warp-in.
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Pocket 3
No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the Dark Blood Chapel.
The mission will be marked complete once the chapel is destroyed, so it is possible to bookmark the chapel, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.
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