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Unauthorized Military Presence (Gallente Federation) (Level 1): различия между версиями — Turn Wiki

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м (mission briefing)
 
м (1 версия импортирована)
 
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Текущая версия на 13:27, 13 сентября 2021

Agent.png
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Level1
TypeEncounter
ObjectiveBring 10xMarines(20 m3)
FactionGallente Federation
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Ship suggestionFrigate
Mission briefing

We've spotted an unauthorized Gallente personnel transport ship flying through <System>. Cargo scanners revealed a load of marines on board, no doubt a part of a ground force intended to strike a target near here. We don't know where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and capture the men on board. Bring them back to us for questioning.

We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the incident.

Pocket 1

No automatic aggro. Groups aggro separately.


Group 1, 15km
WD EWAR L


Frigate 6 x Frigate Federation Hastile/Clavis


Group 2, 20-25km
WD EWAR L


Frigate 6 x Frigate Federation Hastile/Clavis


Pocket 2

Group 1 will aggro when closer than 10km. When attacking group 1, group 2 will aggro as well.


Group 1, 40-45km
WD EWAR L


Frigate 6 x Frigate Federation Hastile/Clavis


Group 2, 55-60km
WD EWAR L


Frigate 6 x Frigate Federation Hastile/Clavis
Industrial 1 x Industrial Gallente Personnel Transport 10 Marines (20m3)

Note

Many Plagioclase/Pyroxeres/Veldspar asteroids in both pockets.
1 x Kernite in the 1st pocket (small).
1 x Omber in the 2nd pocket (small).


Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships
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