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Mission formatting guidelines: различия между версиями — Turn Wiki

TurnWiki>Arin Mara
м (Added to a few more categories for greater visibility)
 
м (1 версия импортирована)
 

Текущая версия на 13:20, 13 сентября 2021

Agent.png
Missions
Mission Reports

Security Reports
Distribution Reports
Mining Reports

Mission Guides

Security Guide
Distribution Guide
Mining Guide

Special Missions

COSMOS
Epic Arcs
Anomic
Research
Data Center
Circle
Faction Warfare

Helpful Links

NPC standings
NPC damage types
NPC naming conventions
Blitzing
Loyalty Points
Gaining faction standings fast
The Ploy
Mission ships
Career Agents

[Start the page with "{{MissionLinks}} __NOTOC__". The first is a template for the box to the right. The second removes a table of content if you use sections in the page. If the article has NPC tables start it with Шаблон:T. Then have the Шаблон:T.]
[What to fill in mission details:

  • Level - 1, 2, 3, 4, 5. If the mission is storyline add that here.
  • Type - encounter, courier, trading, etc.
  • Objective - kill everything, retrieve X, do a thing etc.
  • Faction(1,2,3) - name of the enemy faction. This will also auto fill the damage to deal/resist fields.
  • DamageToDeal/Resist - only needed if it is different from normal faction damage.
  • WebPoint - Things that point you. Usually elite frigates.
  • EWAR - Types of EWAR present in the mission.
  • Ship suggestion - Only fill if there is a special reason to use suggested ships instead of normal mission running ship.
  • Ship size limit - Only fill if mission has special limits (normal missions allow all subcapital ships).
  • Rewards - Only fill if mission has special rewards. Normal isk, LP payouts change are not constant and change over time.
  • Extra - Fill if there is something extra noteworthy. For example mission requiring a salvager, time limits or unusual dangers.
  • The template also has more rarely used fields that can be used when needed. See the template documentation for details on them.

]

Level4
TypeEncounter
ObjectiveRescue the damsel in distress
FactionMercenaries
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
EWARWebs

[Add links to possible video walkthroughs. Use the template {{MissionBriefing| <text> }} to add the mission briefing. The text on the left of the dialog window with the agent. If the text includes the character name replace it with <character name>.]

Video: [Sentry Dominix]

Mission briefing
It has come to my attention that one of our employee's daughters has gone missing. She was last spotted in a disreputable nightclub in Weraroix, and we're afraid she's been forced into slave labor, or even prostitution. We request that you find her immediately and bring her safe and sound back to her family. I will give you the coordinates of this nightclub, I believe it is inside a pleasure complex, and I expect you to take care of the rest. Good luck.

[Give description of the mission, mission objectives, noteworthy details and so on. For single pocket missions here is most of the info].
Single ungated pocket. your objective is to destroy Kruul's Pleasure Garden and rescue the damsel. The damsel is in the hub that is further away from the warpin. Note that the garden will deal 3000 damage to all ships and drones when it blows up. You should recall your drones before blowing it up.

[Give blitzing info, notes and warnings. Be short here, give longer descriptions either in section above or in sections below.]

Blitz: Destroy the farthest Kruul's Pleasure Garden, grab the damsel, return to agent.
Warning: Destruction of the garden results in an 3000 Explosive damage in a 30-40 Km radius

[If the mission has multiple pockets put each of them in own sections ===warpin===, ===1st pocket===, ===2nd pocket===.... Warpin section can be left out if there is nothing. Each section should start with a short text that tells what to do. Text can be as simple as "kill all to unlock gate"]
[After the text there is possible structure table followed by NPC tables. Usually single wave per table. Include text if there is anything noteworthy like managing spawns, optional spawns, dangerous spawns, proximity triggers, timed triggers.]


Structures
WD EWAR L


Station 1 x Kruul's Pleasure Garden (closer) Deals 3000 damage to ships and drones when destroyed Triggers reinforcements when damaged Drops mission objective and commodities
Station 1 x Kruul's Pleasure Garden (Farther) Drops commodities

[List waves in their appear order. If single wave has multiple groups you can split them with Шаблон:T. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to not stretch the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.]


Initial defenders
WD EWAR L


Frigate 2 x Frigate Kruul's Henchman
Cruiser 4 x Cruiser Pleasure Hub Guardian
Elite Cruiser 9-10 x Elite Cruiser Core Corelium Guardian Chief/... Remote Sensor Dampener
Battleship 3 x Battleship Pleasure Hub Sentinel
Cruiser 1 x Cruiser Kruul Attacking triggers reinforcements 1


Reinforcements 1 (Kruul attacked)
WD EWAR L


Battleship 6 x Battleship Pleasure Hub Sentinel


Hub defenders 2 (Garden 75% armor)
WD EWAR L


Drone 2 x Drone Spider Drone I Stasis Webifier
Cruiser 4 x Cruiser Pleasure Hub Guardian
Battleship 4 x Battleship Pleasure Hub Sentinel


Hub defenders 2 (Garden 40% hull)
WD EWAR L


Frigate 5 x Frigate Seven Death Dealer
Cruiser 3 x Cruiser Seven Assassin
Battleship 1 x Battleship Zor Implants

[If the mission has mining, farming or other post mission uses include them here at the end]



Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships
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