TurnWiki>Eric Hunt |
Taz (обсуждение | вклад) м (1 версия импортирована) |
Текущая версия на 13:23, 13 сентября 2021
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
COSMOS |
Helpful Links |
NPC standings |
Shipyard Theft |
Mission briefing |
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I'm glad you made your way here, ,Character>. We had an amazing breach of security earlier today when a band of Angel Cartel agents managed to infiltrate one of our shipyards and steal some very valuable equipment from its compounds. We've tracked them down to a Cartel supply depot in Ysiette, where they have set up a defensive perimeter in preparation for an attack. I know this might be a difficult assignment for you, Bluddenguttz, but it's vital that we retrieve the stolen goods from those thieving vermin.
Our spies tell us that the equipment we're looking for is located in one of their storage facilities in the depot, still in its sealed container. Don't hesitate to destroy the structure, in order to retrieve the goods. And you can keep anything extra you find there. Good luck. |
No Hostiles at initial gate.
1st pocket
All spawns are quite close and vaguely in a semi-circle. Multiple spawns aggro if you try to use drones. (Can use drones if you pull the groups away from the circle)
Acceleration Gate is locked until all ships are eliminated.
Auto-aggro from Group 1 - attacking Frigates will auto aggro Group 2 Attacking Group 3 will get aggro from Group 4
2nd pocket
Last ship killed will drop the mission objective item (50.0m3)
(Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others)
Some have reported no drone aggro, need update on this. Drones can get aggroed by group 2 (20 km away). To avoid this, turn to the right and AB away from the group. Usually a 30+km distance will do. You can use medium drones to pop the webbing frigates but watch drones carefully!
Missions |
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Mission reports - COSMOS - Epic arcs - Faction warfare missions |
Blitzing - Loyalty Points |
General PvE info |
Factions - NPC damage types - NPC naming conventions - Fitting ships |