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Silence Deep as Death: различия между версиями — Turn Wiki

TurnWiki>Jack Colquitt
 
м (1 версия импортирована)
 

Текущая версия на 13:23, 13 сентября 2021

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Missions
Mission Reports

Security Reports
Distribution Reports
Mining Reports

Mission Guides

Security Guide
Distribution Guide
Mining Guide

Special Missions

COSMOS
Epic Arcs
Anomic
Research
Data Center
Circle
Faction Warfare

Helpful Links

NPC standings
NPC damage types
NPC naming conventions
Blitzing
Loyalty Points
Gaining faction standings fast
The Ploy
Mission ships
Career Agents

Level3
TypeEncounter
ObjectiveRetrieve 17 x Troubled Miner (34.0m³)
FactionAngel Cartel
Best damage to dealExplosive damage ExKinetic damage Kin
Damage to resistExplosive damage ExKinetic damage Kin
Ship suggestionBattlecruiser
Mission briefing
Yes, that's true. You're <Capsuleer>, right? So many new capsuleers these days – hard to keep them all straight. My apologies.

Anyway, listen: We recently lost contact with a small group of miners at Illinfrik. Outside of the miners' distress beacon being activated, we've heard nothing from them for two days. Just... silence.

Normally, we'd just hire new crews. But we spent a fortune on implants for those miners, and we're not ready to write those off. So would you please go to Illinfrik and see what's what?

Whatever the case, you'll need to bring those miners back here for examination and questioning.


The Slave Trade It never fails to amuse the more cynical in New Eden that the Amarr — with all their holier than thou piety — see nothing wrong with their use of slaves. Still, this darker side of the Amarrian faith, while upsetting to many, never fails to generate the gleam of potential profits for those willing to provide such slaves.

The Angel Cartel — arguably the strongest criminal organization plaguing the star lanes today — has not let this business opportunity go amiss. Yet it is a matter even the Cartel handles delicately, since it has no wish to openly provoke the Minmatar Empire or its Gallente allies. Still, if a few Minmatar ships go missing, who would notice? The blackness of space promises many dangers to the unwary, and much ISK to those who happen to be in the right place at the right time (with the right weapons...).


Single Pocket
A few seconds after arrival, the three Republic frigates (flagged as enemies) are triggered to blow up regardless of player interaction. A reinforcement group arrives when the last enemy is destroyed. there is 1 group. The last ship to be destroyed in the reinforcement drops a cargo container with the mission objectives.
Asteroids:
Veldspar - 16 asteroids
WD EWAR L
Initial Spawn (5-20km)
Frigate 3 x Frigate Republic Radur/Solon/Ormur Triggered to blow up soon after warp-in
Frigate 2-3 x Frigate Gistii Outlaw/Thug
Destroyer 2 x Destroyer Gistior Defacer/Defiler/Shatterer
Cruiser 3 x Cruiser Gistum Liquidator/Marauder
Reinforcement (5-20km)
Frigate 2-3 x Frigate Gistii Ambusher/Hunter/Impaler
Battlecruiser 3 x Battlecruiser Gistatis Praefactus/Tribuni
Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships
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