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Angel Strike (Sansha's Nation) — Turn Wiki

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This article details the Sansha variant of this mission. For other faction variants, see Angel Strike (disambiguation).

Angel Strike is a multi-part mission. Parts 1 through 4, as well as part 6, are always the same, but part 5, and parts 7 through 10 have variants for each pirate faction.

Ambush in the Dark (1 of 10)

Level3
TypeEncounter
ObjectiveRetrieve Prisoners from the deadspace complex.
FactionRogue Pirates
Best damage to dealElectromagnetic damage EMExplosive damage Ex
Damage to resistElectromagnetic damage EMExplosive damage ExKinetic damage Kin
Warp disruptionRogue Pirate
Ship size limit?

Details

Group 1 will auto-aggro on warp-in.


Hostile NPCs
WD EWAR L
Group 1 (10 km)
Elite Frigate 2 x Elite Frigate Rogue Pirate Warp Disruptor Stasis Webifier
Sentry 2 x Sentry Tower Sentry II
Group 2 (60 km)
Elite Frigate 4 x Elite Frigate Rogue Pirate Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Rogue Pirate Raider

Mission objective item (Prisoners) is in the cargo container.


The Interrogation (2 of 10)

Level3
TypeCourier
ObjectiveDeliver 1x Prisoners (1.0 m3) to the specified station.


The Kidnapping (3 of 10)

Level3
TypeEncounter
ObjectiveRetrieve Prisoners from the deadspace complex.
FactionMercenaries
Best damage to dealElectromagnetic damage EM
Warp disruptionMercenary Wingman, Zerak Cheryn

Details

Pocket 1

No aggro on warp-in. Three Drazin's Keycard are needed to activate the acceleration gate to the second pocket, and can be obtained by destroying the Habitat structure.


Hostile NPCs
WD EWAR L
Left Group
Elite Frigate 4 x Elite Frigate Mercenary Elite Fighter
Cruiser 2 x Cruiser Mercenary Commander
Middle Group
Frigate 2 x Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Mercenary Lieutenant
Commander Cruiser 1 x Commander Cruiser Drazin Jaruk Stasis Webifier
Right Group
Frigate 4 x Frigate Mercenary Fighter
Cruiser 4 x Cruiser Mercenary Corporal


Structures
WD EWAR L


Structure 1 x Habitat 3 x Drazin's Keycard
Acceleration Gate 1 x Acceleration Gate Requires 3 Drazin's Keycard to activate

Pocket 2

Mission objective item (Prisoners) can be retrieved from the cargo container dropped by Zerak Cheryn.


Hostile NPCs
WD EWAR L


Elite Frigate 2 x Elite Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Mercenary Lieutenant
Commander Cruiser 1 x Commander Cruiser Zerak Cheryn Stasis Webifier


Structures
WD EWAR L


Structure ? x Storage Container Metal scraps, trade goods


Possible Leads (4 of 10)

Level3
TypeCourier
ObjectiveDeliver 1 x Data Chip (0.1 m3) to the specified station.
Ship size limitNo


Incriminating Evidence (5 of 10)

Level3
TypeEncounter
FactionSansha
Best damage to dealElectromagnetic damage EMThermal damage Th or Explosive damage ExKinetic damage Kin
Damage to resistElectromagnetic damage EMThermal damage Th
Ship size limit?

Details

Auto-aggro on warp-in. The Maru Raiders are frigate-sized, but will drop cruiser loot.

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The Flu Outbreak (6 of 10)

Level3
TypeCourier
ObjectiveDeliver 110x Antibiotics (22 m3) to the specified station.


The Secret Meeting (7 of 10)

Level3
TypeEncounter
ObjectiveObtain 5x Prisoner and return them to the specified station.
FactionSansha
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Ship size limit?

Details

Pocket 1

Upon entering the first mission pocket, click through any dialogue boxes, then proceed through the acceleration gate without engaging.

Pocket 2

No aggro on warp-in. Groups will aggro separately. It is not necessary to destroy all ships once the mission objective item is obtained.

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Defend the Civilian Convoy (8 of 10)

Level3
TypeEncounter
FactionSansha
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Ship size limit?

Details

No aggro on warp-in. Destroy all hostile targets to complete the mission.

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Retrieve the Prisoners (9 of 10)

Level3
TypeEncounter
FactionSansha
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Ship size limit?

Details

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The Final Battle (10 of 10)

Level3
TypeEncounter
ObjectiveDestroy the Central Comms Tower.
FactionSansha
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Ship size limit?

Details

Pocket 1

Auto-aggro on warp-in.

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Pocket 2

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Pocket 3

No aggro on warp-in. Each group aggros separately, but all groups will aggro upon attacking the Central Comms Tower.

The mission will be marked complete once the comms tower is destroyed, so it is possible to bookmark the tower, destroy it, return to the agent to complete the mission, then return to collect any dropped loot without interference from undefeated hostile ships.

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Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
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General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships
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