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Anomic Base (Caldari) — Turn Wiki

Версия от 14:47, 9 июля 2021; TurnWiki>Arin Mara (Updated the Antero Base Anomic)
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Level4
TypeEncounter
ObjectiveDestroy all fighters and fighter-bombers
FactionCaldari
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionWeb, Scrambler, Point
Ship size limitT1 and Faction Battlecruisers; T1, Faction and T2 Frigates and Destroyers
Ship suggestionPirate Cruiser
Rewards13M Bounty
ExtraNo Standing loss
Mission briefing
I have a special optional and extremely difficult mission for you, we won’t penalize you if you decline it.

The Wyvern-class Supercarrier Antero was recently stolen from the Caldari by a group of hijackers funded by the Guristas. They seem to have somehow double-crossed their employers, and now both the Caldari Navy and the Guristas are after them. Their Supercarrier is severely damaged, but still commands a powerful contingent of heavily modified fighters. I wouldn’t normally care too much about this ship, except that it just showed up outside a nearby repair depot demanding repairs and threatening violence. If they damage that depot I’m going to personally lose a significant investment, and we can’t let that happen. If you accept this mission, you’ll need to get over there and convince them that there are better depots to hold up than mine. There’s no way that you’ll be able to kill it, but if you wipe out enough of its fighters I’m sure they’ll get the hint.

Only medium sized ships can gain entry to the repair yard, so don’t try to bring anything bigger.

These rogue pirates have waves of heavily modified fighters and fighter bombers with strong shield tanks and small signatures. They deal all four damage types, with their modified Dragonfly fighters spewing Explosive, Kinetic and Thermal at close range, and their modified Mantis fighter-bombers lobbing EM damage from longer ranges. They always fly with Stasis Webifiers and Warp Scramblers fit. To save my repair depot you’ll need to keep destroying waves of fighters until the Wyvern decides to cut its losses and leave.

A word of warning: these rogue pirates are extremely dangerous and have proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

1st Room

Waves of Fighters
WD EWAR L
Wave 1 - Fighters
Fighter 3 x Fighter Burner Dragonfly Warp Scrambler Stasis webifier -60% (up to 18km)
Wave 2 - Fighter-bombers
Fighter 3 x Fighter Burner Mantis Warp Disruptor
Wave 3 - Fighters
Fighter 3 x Fighter Burner Dragonfly Warp Scrambler Stasis webifier -60% (up to 18km)
Wave 4 - Fighter-bombers
Fighter 3 x Fighter Burner Mantis Warp Disruptor
Wave 5 - Fighters
Fighter 3 x Fighter Burner Dragonfly Warp Scrambler Stasis webifier -60% (up to 18km)
Wave 6 - Fighter-bombers
Fighter 3 x Fighter Burner Mantis Warp Disruptor


Supercarrier
WD EWAR L


Supercarrier 1 x Supercarrier Burner Antero Do not attempt to destroy it
Anomic Missions
Agent
Angel - Dramiel | Blood Raiders - Cruor | Guristas - Worm | Sansha - Succubus | Serpentis - Daredevil
Base
Angel - Wreathe Industrial and four Dramiels | Blood Raiders - Ashimmu and two Sentinels | Caldari - Wyvern Supercarrier | Serpentis - Three Talos
Team
Amarr - Vengeance and two Inquisitors | Caldari - Hawk and two Bantams | Gallente - Enyo and two Navitas | Minmatar - Jaguar and two Bursts
Сверху