Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
COSMOS |
Helpful Links |
NPC standings |
The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
First Pocket
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.
No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mercenary Frigate (Imperial Forian/Paladin) | ||||
2 x Cruiser Mercenary Cruiser (Imperial Agatho/Donus) | ||||
1 x Battleship Mercenary Battleship (Imperial Origen) |
Second Pocket
There are two industrials present on entry, an Amarr Slaver (your mission objective) and a State Transport. The Caldari industrial does not need to be killed to complete the mission.
WD | EWAR | L | ||
---|---|---|---|---|
Amarr group | ||||
2 x Frigate Imperial Forian/Matendi | ||||
2 x Cruiser Imperial Agatho/Donus | ||||
1 x Battleship Imperial Bataivah | ||||
1 x Industrial Amarr Slaver | ||||
Caldari group | ||||
2 x Frigate State Shinai/Nagasa | ||||
2 x Cruiser State Bushi/Dogo | Target Jammer | |||
1 x Battleship State Tenkyu | ||||
1 x Industrial State Transport |
Missions |
---|
Mission reports - COSMOS - Epic arcs - Faction warfare missions |
Blitzing - Loyalty Points |
General PvE info |
Factions - NPC damage types - NPC naming conventions - Fitting ships |