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Portal to War — Turn Wiki

Версия от 02:32, 10 сентября 2019; TurnWiki>Felyza
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Portal to War is a Level 3 mission consisting of five sub-missions. It involves combat with Rogue Drones, the Caldari State, and the Amarr Empire.

Part 1

Level3
TypeEncounter
ObjectiveClear the entire area of rogue drones
FactionRogue Drones
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistExplosive damage ExKinetic damage KinThermal damage Th
Ship suggestionHAC, Battlecruiser
Rewards481,000 ISK + 1,290 LP + 489,000 (time completion bonus)
ExtraDecimator/Sunder Alvi will target drones
Mission briefing
I was assigned a mission from a colleague of mine in Sisters of EVE, who apparently hasn't been able to solve the investigation of a certain deadspace area in Simela. They found an Amarrian slaver compound inside, as well as a few groups of Caldari State combat ships. Obviously this is a threat that must be dealt with.

There are two questions we must answer, how did our enemies manage to get all their equipment and ships into Servant Sisters of EVE space, completely avoiding our surveillance systems at the stargates. And how big exactly is their complex inside the deadspace area which they've been hiding in.

Our problem right now is that the path into the deadspace complex is blocked off by a large armada of Amarrian ships. I seriously doubt you'd be able to handle them, no offense. So your first task is to discover an alternate route into the complex, to avoid direct confrontation with their fleet.

I've located an old, abandoned acceleration gate leading into the deadspace area, which I'm pretty sure the Amarrians are not aware of. The only problem is that it leads to an area infested with rogue drones, who nearly wiped out a mining colony there many years ago. You will have to deal with them when you warp inside. After you have used two acceleration gates, you will find yourself in a room with the final gate, which leads to the drone hive itself. Do NOT go through it, under any circumstances. Your task is to simply eradicate all of the rogue drones inside the first few rooms and then report back to me.

Warp-In

Drone Transmission
bzzzzzt*010100000101001001000101010100000100000101010010010001010010000001010100010011110010000001000100010010010100010100101100001000000100111000110000001100000100001000101110


Initial Group
WD EWAR L


Cruiser 1 x Cruiser Destructor Alvum

1st Pocket

All groups contain the same ships and missile batteries.


1st Group, 10-30km (auto-aggro)
WD EWAR L


Sentry 1 x Sentry Drone Light Missile Battery T1 missiles
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum


2nd Group, 55-60km
WD EWAR L


Sentry 1 x Sentry Drone Light Missile Battery T1 missiles
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum


3rd Group, 60-65km
WD EWAR L


Sentry 1 x Sentry Drone Light Missile Battery T1 missiles
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum


4th Group, 65-70km
WD EWAR L


Sentry 1 x Sentry Drone Light Missile Battery T1 missiles
Frigate 3 x Frigate Decimator/Sunder Alvi
Cruiser 2 x Cruiser Viral Infector Alvum


2nd Pocket

Initial Group, 20km
WD EWAR L


Sentry 1 x Sentry Drone Watcher Post
Battlecruiser 1 x Battlecruiser Drone Watcher

Mining

1st Pocket
WD EWAR L


Asteroid 9 x Veldspar
Asteroid 18 x Scordite


2nd Pocket
WD EWAR L


Asteroid 36 x Veldspar


Notes

  • Video: Cerberus
  • The Rogue Drone transmission is binary and, when converted to ASCII, says "PREPARE TO DIE, N00B."


Part 2

Level3
TypeEncounter
ObjectiveDestroy the control tower and return 1x Encoded Data Chip (0.1 m3) to agent
FactionsCaldari StateAmarr Empire
Best damage to dealKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resistKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruptionCaldari Navy Delta II Support Frigate (Web, Warp Disrupt)
EWARImperial Agatho/Donus/Divine Imperial Napat (Tracking Disrupt), Imperial Templar Seer (Neut, Tracking Disrupt)
Ship suggestionHAC, Battlecruiser
ExtraProp mod or Tractor Beam to pull cargo container
Mission briefing
Our engineers have just about finished modifying the gate that used to lead to the drone hive. It's far enough into the deadspace area to be usable for our little project of connecting it to the Amarr complex. I'm a little worried that I might not send you to the correct location, modifying these gates is always risky, and there's no time to test it.

Your assignment is simple. Get as far into the Amarr complex as you can, and bring back any important info to me. Knowing their positions and strength before we launch our assault would really help.

Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed.

1st Pocket

Empty.

2nd Pocket

Empty.

3rd Pocket (Caldari ships)

1st Group, 18-30km (auto-aggro)
WD EWAR L


Frigate 3 x Frigate Caldari Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Caldari Navy Blackbird


2nd Group, 30-45km
WD EWAR L


Frigate 6 x Frigate Caldari Navy Soldier/Officer


3rd Group, 30-45km
WD EWAR L


Frigate 6 x Frigate Caldari Navy Soldier/Officer


4th Group, 50km
WD EWAR L


Frigate 3 x Frigate Caldari Navy Griffin
Cruiser 1 x Cruiser Caldari Navy Moa


4th Pocket (Amarr ships)

  • Amarr fleet is timed and will take approximately 2 hours to spawn.


1st Group, 30-35km
WD EWAR L


Sentry 1 x Sentry Imperial Sentry Gun May drop ammo/missiles
Cruiser 1 x Cruiser Imperial Equalizer


2nd Group, 40-45km
WD EWAR L


Sentry 1 x Sentry Imperial Sentry Gun May drop ammo/missiles
Cruiser 2 x Cruiser Imperial Agatho/Avenger/Donus


Control Tower, 17km
WD EWAR L


Structure 1 x Imperial Control Tower Mission object 1st Reinforcement upon shooting 1x Encoded Data Chip (0.1 m3)


1st Reinforcement, 6-10km from Control Tower
WD EWAR L


Sentry 1 x Sentry Imperial Sentry Gun May drop ammo/missiles
Cruiser 2 x Cruiser Imperial Agatho/Avenger/Donus 2nd Reinforcement Tracking Disruptor


2nd Reinforcement
WD EWAR L


Elite Frigate 5 x Elite Frigate Divine Imperial Paladin/Napat/Valok 3rd Reinforcement upon shooting Tracking Disruptor


3rd Reinforcement
WD EWAR L


Cruiser 1 x Cruiser Imperial Donus/Equalizer/Navy Maller Tracking Disruptor
Battlecruiser 3 x Battlecruiser Imperial Templar Seer Energy Neutralizer Tracking Disruptor


Notes

  • Video: Cerberus - starts at 5:21
  • If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn.
  • Structures do not drop loot.
  • Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip.


Part 3

Level3
TypeCourier
Ship suggestionFast frigate or shuttle


Part 4

Level3
TypeEncounter
ObjectiveInvestigate the area and destroy any hostiles you encounter
FactionCaldari State
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Ship suggestionHAC, Battlecruiser
Rewards186,000 ISK + 434 LP + 136,000 (time completion bonus)
Mission briefing
The data you retrieved earlier has some very important information. I don't know if the Amarr forces have guessed that the data chip you recovered had survived the explosion of the control tower, but either way we need to move fast while we still have the advantage.

This data directs us to two areas in Simela. One is the deadspace area that you must be familiar with by now, the other area is not in deadspace. I would like you to investigate area two. I will upload a bookmark to it into your journal of course.

Blitz: Kill the Caldari Navy Moa.

Single Pocket

1st Group, 35-42km (auto-aggro)
WD EWAR L


Sentry 1 x Sentry Caldari Point Defense Battery May drop missiles
Frigate 2 x Frigate Caldari Navy Soldier
Cruiser 1 x Cruiser Caldari Navy Moa


2nd Group, 42-45km (auto-aggro)
WD EWAR L


Sentry 1 x Sentry Caldari Point Defense Battery May drop missiles
Frigate 2 x Frigate Caldari Navy Soldier
Cruiser 1 x Cruiser Caldari Navy Blackbird


3rd Group, 45-54km (auto-aggro)
WD EWAR L


Sentry 1 x Sentry Caldari Point Defense Battery May drop missiles
Frigate 2 x Frigate Caldari Navy Soldier
Cruiser 1 x Cruiser Caldari Navy Blackbird


Notes

  • Video: Drake
  • Structures do not drop loot.


Part 5

Level3
TypeEncounter
ObjectiveDestroy the Caldari stargate
FactionCaldari State
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Ship suggestionHAC, Battlecruiser
Rewards109,000 ISK + 314 LP + 139,000 ISK (time completion bonus)
Standing loss-2.4% Caldari State (destroying Stargate)
Mission briefing
In your last mission for me you discovered a Caldari stargate inside Simela. This must be taken care of, before the Caldari fleet manages to bypass our entire defense system. So far they seem to be content with laying low and getting on with their business in Simela, but that could change when they find out they have been discovered.

So don't screw this up, <player>. You have one shot to get this right. The Caldari Fleet could be coming through that gate any minute now, so you need to work fast. Destroy the stargate before the Caldari manage to send more ships through. Our scanners have already detected some activity around the gate, so you will probably have to fend off a few fighters to get the job done. If you can't handle it, then let me know ASAP so I can find someone more suitable. Good luck out there, solider.

Blitz: Destroy the stargate.

Single Pocket

Initial Group, 35-42km (auto-aggro)
WD EWAR L


Frigate 5 x Frigate Caldari Navy Officer
Structure 1 x Stargate Mission objective


Notes

  • Video: Drake
  • Structures do not drop loot.



Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
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Factions - NPC damage types - NPC naming conventions - Fitting ships
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