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Enemies Abound — Turn Wiki

Версия от 20:58, 10 сентября 2019; TurnWiki>Rayanth (Reverted edits by Rayanth (talk) to last revision by Felyza)
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Enemies Abound is a Level 4 mission consisting of 5 sub-missions. It involves combat with Gallente Federation and Minmatar Republic.

Part 1

Level4
TypeEncounter
ObjectiveTake the residents of the illegal settlement by force and bring them to the authorities.
FactionGallente Federation
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionElite Frigates (Web, Warp disrupt)
EWARFederation Navis Longa/Praktor Navis Praetoria (Sensor Dampening)
Ship suggestionBattleship, HAC, T3C
Mission briefing
We've detected an illegal settlement in Haajinen. Not only do they not have a permit, they haven't paid their taxes since, well, it looks like they've never had any intention of paying their taxes. We discovered them by tracing a large shipment of ship components and planetary vehicles headed for the Asalola market to their outpost. I sent a small team of security personnel to evict them but they reported meeting heavy resistance, forcing them to retreat. They nearly lost a cruiser out there...

Considering your reputation, I'd like you to take care of the dirty work. Fly over to the settlement and try to negotiate with them. If they still refuse to leave, you have full clearance to take them by force.


Single Pocket

Group 1, 20km, auto-aggro
WD EWAR L


Elite Frigate 2 x Elite Frigate Navy Gamma I Support Frigate Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Navy Dominix/Megathron


Group 2, 40km
WD EWAR L


Elite Frigate 1-2 x Elite Frigate Elite Federation Manic Warp Scrambler Stasis Webifier
Cruiser 4 x Cruiser Federation Navy Thorax
Battleship 5 x Battleship Federation Navy Orion/Navis Longa/Praktor Navis Praetoria Remote Sensor Dampener


Group 3, 50km
WD EWAR L


Elite Frigate 3 x Elite Frigate Navy Gamma I Support Frigate Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Federation Navy Thorax
Battleship 2 x Battleship Federation Navy Megathron

Loot

2.7 Million In Salvage And 23.7 Million Loot.

Notes


Part 2

Level4
TypeCourier
ObjectiveTransport 1x Encoded Data Chip (0.1 m3) to agent station.
Ship suggestionFast frigate or shuttle
Mission briefing
Alright, I've been asked by the government agent who has been on the illegal settler case to help him retrieve some data from the information center in Kulelen. He says it's important for his investigation into who these people really are, and where they come from. This data is too sensitive to send via transmission, so someone has to go retrieve the data chip for us. Considering you're already involved in this case, I think that someone should be you.

If you're up for it, then I'd be very grateful. You'll find the data chip on one of the stations in Kulelen. I've uploaded the exact details into your journal.


Part 3

Level4
TypeEncounter
ObjectiveInvestigate the deadspace area the bookmark is linked to. Destroy any hostiles that get in your way.
FactionGallente Federation
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionElite Frigates (Web, Scram)
EWARFenderation Navis Longa/Prakator Navis Praetoria (Sensor Dampening), Elite Federation Calo/Bearcus (Sensor Dampening)
Ship suggestionBattleship, HAC, T3C
Standing lossGallente Federation (-2.5% for killing officers, -2.4% for destroying bunkers)
Mission briefing
I've been informed that the settlers, which are still in our captivity, are in fact Federation citizens, or more to the point Roden Shipyard employees. That's all I've been told so far. However there was one item of significance which was retrieved from the Rolette residence by some of our personnel after you cleared the area of hostiles. It is a bookmark to a remote deadspace area in Todaki.

We haven't sent a team to investigate it yet, and I recommended you for the job. You should probably expect a trap to be waiting for you there, considering the situation in Port Rolette, so be well prepared when you make the journey. I wouldn't want you to get hurt.


Warp-In

WD EWAR L


Elite Frigate 7 x Elite Frigate Navy Gamma I Support Frigate Warp Disruptor Stasis Webifier

Pocket 1

  • Reinforcement groups will spawn when the trigger ship is attacked, not destroyed.


Initial Group, 15-40km
WD EWAR L


Elite Frigate 1 x Elite Frigate Elite Federation Lixa/Lochos Spawns Reinforcement 1 Warp Scrambler Stasis Webifier
Frigate 4 x Frigate Federation Praktor Harpago/Belos
Cruiser 4 x Cruiser Federation Praktor Centurion/Legionarius
Battleship 1 x Battleship Federation Covinus/Navis Longa Remote Sensor Dampener


Reinforcement 1, 15-40km
WD EWAR L


Elite Frigate 1 x Elite Frigate Elite Federation Lixa/Lochos Spawns Reinforcement 2 Warp Scrambler Stasis Webifier
Destroyer 3 x Destroyer Federation Matara/Machaira
Battlecruiser 3 x Battlecruiser Federation Pezos
Battleship 2 x Battleship Federation Covinus/Navis Longa Remote Sensor Dampener


Reinforcement 2, 15-40km
WD EWAR L


Elite Frigate 1 x Elite Frigate Elite Federation Lixa/Lochos Spawns Reinforcement 3 Warp Scrambler Stasis Webifier
Destroyer 2 x Destroyer Federation Matara/Machaira
Battlecruiser 2 x Battlecruiser Federation Pezos
Battleship 3 x Battleship Federation Covinus/Navis Longa Remote Sensor Dampener


Reinforcement 3, 15-40km
WD EWAR L


Elite Frigate 1 x Elite Frigate Elite Federation Lixa/Lochos Warp Scrambler Stasis Webifier
Destroyer 2 x Destroyer Federation Pelekus/Arcus
Elite Cruiser 2 x Elite Cruiser Elite Federation Calo/Bearcus Remote Sensor Dampener
Battleship 2 x Battleship Federation Covinus/Praktor Navis Praetoria Remote Sensor Dampener

Pocket 2

  • Warp-in aggro from one random group.
  • Mission complete when all ships in Group 3 are killed.


Group 1, 7km
WD EWAR L


Battleship 3 x Battleship Gallente Navy Megathron


Group 2, 30km
WD EWAR L


Battleship 4 x Battleship Gallente Navy Megathron


Group 3, 30-35km
WD EWAR L


Elite Frigate 3 x Elite Frigate Gallente Navy Orion's Wingman
Battleship 3 x Battleship Gallente Navy Orion

Mining

Asteroids, Pocket 1
WD EWAR L


Asteroid 25 x Veldspar
Asteroid 4 x Scordite

Loot

7.5 million in salvage and the other loot is worth about 59 million.

Notes


Part 4

Level4
TypeEncounter
ObjectiveDestroy the Roden Shipyard Factory Station
FactionGallente Federation
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionNavy Delta II Support Frigate (Web, Warp disrupt), Roden Shipyard Interceptor (Web)
Ship suggestionBattleship, HAC, T3C
Standing lossRoden Shipyard Factory Station (-0.24% Gallente), Bunkers and "Officer" frigates (-0.24% Gallente)
ExtraGallente Navy Officer deals Electromagnetic damage EM damage
Mission briefing
I have strict orders from my source within the government to obliterate this Roden Shipyards Factory without further ado. He sent me this simple request as soon as I informed him of the current situation. The government will send in their own security forces later to take care of the leftovers, but the factory itself needs to be rendered inoperable immediately.

You have been assigned the task of destroying this mega-structure. I suggest you bring a couple friends with you, taking it down is not a one-man-job.


Pocket 1

Initial Group, 30km, auto-aggro
WD EWAR L


Elite Frigate 5 x Elite Frigate Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Frigate 3 x Frigate Federation Navy Officer
Battleship 2 x Battleship Federation Navy Orion

Pocket 2

Group 1, 10km, auto-aggro
WD EWAR L


Battleship 2 x Battleship Federation Navy Megathron


Group 2, 35km
WD EWAR L


Battleship 3 x Battleship Federation Navy Megathron/Dominix


Group 3, 35km
WD EWAR L


Battleship 3 x Battleship Federation Navy Megathron/Dominix

Pocket 3

Group 1, 5-15km, auto-aggro
WD EWAR L


Elite Frigate 2 x Elite Frigate Roden Shipyard Interceptor Stasis Webifier
Battleship 1 x Battleship Roden Shipyard Orion


Group 2, 45-60km
WD EWAR L


Sentry 3 x Sentry Gallente Sentry Gun III
Frigate 4 x Frigate Roden Shipyard Patrol Officer Fires heavy EM missiles


Group 3
WD EWAR L


Elite Frigate 5 x Elite Frigate Roden Shipyard Interceptor Stasis Webifier
Battleship 3 x Battleship Roden Shipyard Megathron


WD EWAR L


Structure 1 x Roden Shipyard Factory Station Mission objective


Mining

Asteroids, Pocket 1
WD EWAR L


Asteroid 21 x Veldspar
Asteroid 4 x Scordite


Asteroids, Pocket 3
WD EWAR L


Asteroid 32 x Veldspar

Loot

4.6 million in salvage and 28.7 million in other loot.


Notes


Part 5

Level4
TypeEncounter
ObjectiveDestroy the smuggler gate as soon as possible
FactionMinmatar Republic
Best damage to dealExplosive damage ExKinetic damage Kin
Damage to resistExplosive damage ExKinetic damage Kin
Warp disruptionRepublic Fleet D-1 Support Frigate (Web)
Ship suggestionBattleship, HAC, T3C
Standing lossHeavy Missile Battery (-2.4% Minmatar Republic)
Mission briefing
The government reconnaissance team that entered the Roden Shipyard complex shortly after you left quickly discovered something of interest, an extra hidden acceleration gate leading to another deadspace pocket. They accessed the gate, curious to see what lies on the other site, and to their astonishment there lay before them a stargate! It was apparently a smuggler gate which looks to bear the hallmarks of the Angel Cartel. However pirates were nowhere in sight, only Republic and Federation ships.

It appears as though the Federation-Republic alliance has taken over this old smuggler gate, and has been using it to smuggle in convoys of goods to Karnola. We discovered another stargate of Gallente design not long ago, which we destroyed, but it seems that our enemies have found more holes in our defenses.

The good part is that this smuggler gate seems to be extremely unstable. The Caldari State security forces almost managed to overpower the guards, but reinforcements arrived at the last minute through the gate. What they did notice was that the gate needs a few minutes to recharge before it can be used. And only a few ships are able to warp through the gate each jump cycle. This gives you a huge advantage, if you are fast.

I want you to destroy this gate. You will not need to warp through the entire deadspace area again, as we know of another way into the deadspace pocket that contains the stargate, it's located relatively close to the edge of the deadspace area surrounding the Roden Shipyard Factory Station. But be wary of the reinforcements arriving through the gate, if you are not fast enough you will eventually be overpowered. Good luck!

Blitz: Destroy the Stargate.

Single Pocket

  • Groups warp-in at 4-minute intervals.


Group 1, 30-40km
WD EWAR L


Sentry 2 x Sentry Heavy Missile Battery
Cruiser 8 x Cruiser Republic Fleet Stabber/Rupture
Battleship 2 x Battleship Republic Fleet Tempest/Typhoon


Group 2, 50-55km
WD EWAR L


Frigate 3 x Frigate Republic Fleet Officer
Battleship 1 x Battleship Republic Fleet Darkana


Group 3, 55-60km
WD EWAR L


Frigate 4 x Frigate Republic Fleet D-1 Support Frigate Stasis Webifier
Battleship 3 x Battleship Republic Fleet Tempest/Typhoon


Group 4, 90-95km
WD EWAR L


Cruiser 4 x Cruiser Republic Fleet Rupture
Battleship 4 x Battleship Republic Fleet Typhoon/Darkana


Group 5, 60km
WD EWAR L


Cruiser 3 x Cruiser Freedom Patriot
Battleship 3 x Battleship Freedom Liberty


Group 6, 35km
WD EWAR L


Frigate 5 x Frigate Republic Fleet D-1 Support Frigate Stasis Webifier
Battleship 3 x Battleship Republic Fleet Darkana


WD EWAR L


Structure 1 x Smuggler Stargate Mission objective standard commodities

Loot

2.9 million in salvage and 69 million in other loot.

Notes



Missions
Mission reports - COSMOS - Epic arcs - Faction warfare missions
Blitzing - Loyalty Points
General PvE info
Factions - NPC damage types - NPC naming conventions - Fitting ships
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