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Fate of a Madman — Turn Wiki

Версия от 06:59, 19 октября 2020; TurnWiki>Arin Mara
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Шаблон:AmarrEpicArcNav

TypeBranch
ObjectiveChoose your path
Mission briefing
So this man, Rahsa Teff, was behind it all. Rahsa Teff was a native to this region and wanted Miyan out. He knew his Sansha buddies were attracting attention, so he used Jariza to pull funds from Darabi. Rahsa then gave the money to Manik to fund his little mercenary gang. Manik's build up was a distraction the whole time, as were the Amarr ships you encountered when chasing Rahsa down.

Now that we have Rahsa Teff in my custody, the question is what to do with him. We could keep him around for more questioning, but I'd just as soon blow him out the airlock. What do you think? Is his life worth it?

Interrogation: Catching the Scent >>
So Rahsa has something more to say? Give my people a few minutes alone with him....

Silence Rahsa: The Nation's Path >>
You've proven yourself to me time and again. Rahsa will be sent for sentencing immediately. I love it when the system works quickly.

By the way, I got a message from a Krethar Mann. Seems your efforts have attracted her attention. Can't say I blame her. You did well. You've again proven yourself a stalwart friend of the Empire. Krethar Mann is currently in her ship in Oguser. You may want to try communicating with her remotely.

  • Interrogation: Catching the Scent to work for the Amarr Empire in Chapter 3: The Old Guard. This chapter takes place in high security space and will reward 1 x Imperial Navy Modified 'Noble' Implant and Amarr Empire faction standings. The missions are similar combat heavy L4 missions as before in this arc.
  • Silence Rahsa: The Nation's Path to work for Sansha's Nation in Chapter 3: Alike Minds. This chapter takes place in low security space and will reward 1 x Sansha Modified 'Gnome' Implant and Sansha's Nation faction standing. The missions have much less enemies, mostly frigates. But the missions are in dangerous space.


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