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For Justice — Turn Wiki

Версия от 13:18, 13 сентября 2021; Taz (обсуждение | вклад) (1 версия импортирована)
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Level1
TypeEncounter
FactionAmarr
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
Ship size limitDestroyer, Electronic attack ship, Industrial
Ship suggestionFrigate
Mission briefing
Excellent. Because the Republic needs your help. Twelve hours ago, an Amarrian spy attacked and destroyed a prison convoy in the <Solarsystem> system. Most of the guards and prisoners are dead, but one prisoner was rescued: a suspected Amarr sympathizer.

I wish I could say Amarr sympathizers were uncommon. We like to tell ourselves that we cleaned house when we expelled the Nefantar tribe – the Ammatar – from the Republic. But of course life is not so simple. For every ten Minmatar we have fighting to free our brethren from Amarrian captivity or to restore some bit of our displaced old ways, there is one who will sell out his brother for a few ISK. And it only takes one dissenter, one cowardly traitor, to undermine the efforts of hundreds. This is why it is always a top priority for the Republic to ferret out the weak or the corrupt from positions of power. And why the corrupt must be instantly and decisively exterminated.

The prisoner who was rescued is one such figure, formerly a local politician of some influence. He had everyone fooled with his historical conservation initiatives, until an anonymous tip led to his arrest. He was on his way to the Tribunal when the Amarr spy took him ― bastard probably had a deal worked out with the Amarr the whole time.

Fortunately, the Amarr agent hasn't left the system yet; we've learned that he has some sort of forward base established here. He's likely using a series of acceleration gates to disguise the true location of the base, a not uncommon tactic. You will have to approach and activate each acceleration gate you find to progress further to the base. Follow the Amarr agent, destroy any resistance, and bring back the sympathizer.

On warp in the Amarrian Spy is there but immediately uses the acceleration gate. He keeps doing this until the last pocket.

Pocket 1

Initial Group, auto-aggro
WD EWAR L


Drone 4-6 x Drone Amarrian Guard (Arachula/Incubus/Moth/... Apis)
Cruiser 1 x Cruiser Amarrian Spy Immediately "leaves" through the acceleration gate.

Pocket 2

Initial Group, auto-aggro
WD EWAR L


Drone 4-6 x Drone Amarrian Guard (Incubus/Scorpionfly/... Apis)
Cruiser 1 x Cruiser Amarrian Spy Immediately "leaves" through the acceleration gate.

Pocket 3

Initial Group
WD EWAR L


Cruiser 1 x Cruiser Amarrian Spy (Imperial Muzakir)


Notes


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