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Guristas Strike — Turn Wiki

Версия от 20:55, 10 сентября 2019; TurnWiki>Rayanth (Reverted edits by Rayanth (talk) to last revision by Felyza)
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Guristas Strike - Ambush in the Dark (1 of 10)

Level3
TypeEncounter
Best damage to dealExplosive damage ExKinetic damage Kin
Damage to resistElectromagnetic damage EMExplosive damage Ex


Deadspace with gates. The prisoners dropped in can by last cruiser.


Wave #34
WD EWAR L
Group 1 (12 km)
Cruiser 2 x Cruiser Rogue Pirates
Sentry 2 x Sentry Tower Sentries Angel II
Group 2 (70 km)
Cruiser 4 x Cruiser Rogue Pirates
Cruiser 1 x Cruiser Rogue Pirate Raider

Guristas Strike - The Interrogation (2 of 10)

Level3
TypeCourier


7.5m3 Cargo

Guristas Strike - The Kidnapping (3 of 10)

Level3
TypeEncounter
ObjectiveRetrieve 5x Prisoners (75 m3)
Best damage to dealKin/Therm
Damage to resistKin/therm, two with all types
Mission briefing
We need urgent help with intercepting a group of vile kidnappers who just managed to snatch the niece of our CEO while she was visiting her uncle in this very system. We believe the perpetrators were a gang of mercenaries led by a felon working for the illegal organization, the Odamian Renegades. I'll fill you in on the details of that organization in your mission journal.

What I need you to do is capture this agent of theirs, alive if possible. We must have him here for interrogation, as we suspect he is the missing link between the kidnapping and those who are truly responsible for this heinous crime. We need to get to the bottom of which organization stands behind these grave assaults against our people. And it so happens that we know the whereabouts of a certain pirate who has had many dealings with this Odamian agent in the past, who we hope will be able to lead you to him. The only catch is he will most likely require a bit of 'convincing' on your part before he parts with the needed information. I'll upload the bookmark to his location into your NeoCom, once you have extracted the information from the middleman then I expect you to find the Odamian agent and bring him back to me.




Odamian Renegades
The Odamian Renegades named themselves after the system where their organization was founded, in the Gallente controlled Placid region. The founders themselves were mostly made up of adventurers traveling from the Gallente capital system, Luminaire, searching for fame and fortune in the frontier. There they came into contact with Dakeur Hullan, a charismatic pirate veteran who had been working for the Serpentis organization until an unfortunate incident saw him outlawed from their territory, with a sizeable bounty on his head. Despite his misfortunes, Dakeur still had numerous contacts throughout the criminal world, both inside Serpentis and Gallente controlled space. With Dakeurs experience within the underworld of the Gallente Federation and his co-founders surprising piloting skills, the Odamian Renegades quickly garnered a reputation as a powerful and infamous drug smuggling syndicate within the Gallente territories.

Deadspace with gates

1st pocket

Structures: Drazin's Habitat - Drazin's keycard (multiple, one needed to unlock room 2), drugs, goods. Structure is 46KM away from entry.


WD EWAR L
Group 1 (25 km)
Frigate 4 x Frigate Mercenary Fighters
Cruiser 3 x Cruiser Mercenary Corporals
Group 2 (45 km)
Frigate 4 x Frigate Mercenary Elite Fighters
Cruiser 2 x Cruiser Mercenary Commanders
Group 3 (45 km)
Frigate 2 x Frigate Mercenary Wingmen Stasis Webifier
Cruiser 1 x Cruiser Mercenary Lieutentant
Cruiser 1 x Cruiser Drazin Jaruk Stasis Webifier

2nd pocket

Transmission from Kuran
I take it that imbecile Drazin led you to us. Too bad you won't be leaving this area with your ship intact.

Single group at 45 km. The prisoners dropped in can by Kuran 'Scarface' Lonan. Storage Facility drops various general commodities.


WD EWAR L


Frigate 2 x Frigate Mercenary Wingmen Stasis Webifier
Cruiser 1 x Cruiser Mercenary Lieutenant
Cruiser 1 x Cruiser Kuran 'Scarface' Lonan Mission objective May drop a +3 hardwiring implant

Guristas Strike - Possible Leads (4 of 10)

Level3
TypeCourier
ObjectiveTransport 1x Encoded Data Chip (0.1 m3)
Mission briefing
While we wait for the interrogation of the prisoner you captured in your last mission to finish, I'd like you to transport a data chip that we retrieved from his belongings to Melmaniel VI - Moon 6 - Egonics Inc. Development Studio. We'd like it decyphered and I know of the perfect man for the job, who is residing on that station. We aren't sure if there is any incriminating evidence in the data, but we'd like to make sure nonetheless. When you get back, then hopefully our interrogators will have found some more leads.

Transport one Encoded Data Chip (0.1 m3) to a station 2 jumps away. You need to travel into lowsec to Melmaniel VI - Moon 6 - Egonics Inc. Development Studio. Recommend a fast, small ship to transport the goods.

Depending on the agent's location, the transport station may be different, but it is generally in lowsec.

Guristas Strike - Incriminating Evidence (5 of 10)

Level3
TypeEncounter
FactionSerpentis


Deadspace with gates.

Single Pocket

Transmission from Odamian Master
How did you find us?!

... We know nothing about this kidnapping you speak of, but you certainly wont be leaving this place alive, you CONCORD-loving rat ...

Sometimes the Storage Facility drops general cargo, the rest drops nothing.

Fast cruisers, able to outrun a 400m/s Brutix.


WD EWAR L


Frigate 5 x Frigate Odamian Privateers
Cruiser 3 x Cruiser Odamian Veterans
Cruiser 1 x Cruiser Odamian Master Might drop +3 implant

Guristas Strike - The Flu Outbreak (6 of 10)

Level3
TypeCourier


22 m3 Cargo.

Guristas Strike - The Secret Meeting (7 of 10)

Level3
TypeEncounter
FactionSerpentis
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistThermal damage ThKinetic damage Kin
Warp disruptionElite frigates
Mission briefing
I just received an anonymous transmission asking me to send you specifically to a meeting place in Scheenins. It also said that the person you are to meet there has information that could be vital to our investigation of the disappearance of our CEO's niece. I'm reluctant to send you, as this may be a trap, but I really have no choice. If I send someone else I could be compromising the investigation. So I ask you, please head out to the bookmarked location which was given to me through the anonymous transmission. Upload anything said to you and save it into your ships database, return with it to me. Do you accept?

Deadspace with gates. No hostiles at initial gate.

1st pocket

Transmission from Darkonnen Envoy
Welcome, agent. I presume you are the one who reduced our base to rubble. That really ... complicated our operations, and caused our leader to become quite ... angry. Even so we don't blame you for it, you were simply following orders.

We were quite surprised to find out that the authorities had discovered the location of our outpost which you destroyed. We were certain that we had been betrayed, and during our thorough investigation of the matter we discovered that not only had we been betrayed but also framed by our most loathsome rivals, the Serpentis. They were the ones who kidnapped the girl and started this whole mess, we had nothing to do with it. Their obvious motive was to trick your government into attacking our base, which paralyzed our operations in the area, and resulted in the loss of most of our clients in these parts.

Although we found it hard to believe at first, we have a long-standing relationship with the Serpentis and regularly supply them with goods they cannot acquire through other means. Their meddling in our affairs makes no sense. But the evidence is overwhelming, and therefore we must act.

Now here is where you come in. We led you here for a reason, this acceleration gate leads straight to a Serpentis convoy, ferrying some very valuable goods which they purchased from us. Its escort team is not prepared for a sneak attack, and so this should give you the perfect opportunity to strike. Capture their leader, and your people may be able to acquire information leading to the girl through him. I'm sure he will give you the answer you seek, and hopefully end this crusade against our corporation.

Single battleship at 90 km. Optional Fight. May drop a +4 implant.

WD EWAR L


Battleship 1 x Battleship Odamian Envoy Might drop +4 implant

2nd pocket

Last group drops 35 m3 of prisoners in can


WD EWAR L
Group 1 (35 km)
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Group 2 (40 km)
Frigate 4 x Frigate Coreli Protector/Defender...
Group 3 (50 km)
Elite Frigate 3 x Elite Frigate Guardian Veteran Warp Disruptor Stasis Webifier
Cruiser 1 x Cruiser Corelum Chief Sentinel
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Group 4 (50 km)
Cruiser 3 x Cruiser Corelum Chief Safeguard/Chief Guard

Guristas Strike - Defend the Civilian Convoy (8 of 10)

Level3
TypeEncounter
FactionSerpentis
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistThermal damage ThKinetic damage Kin


Deadspace with gates. No hostiles at initial gate.

Blitz: Kill group 3.

Single Pocket

Mission Info
As you approach the convoy, you notice the charred wreckage left behind. None of the transport ships survived. However the Serpentis ships are still at the scene, and attack you immediately. At least you can extract some revenge for the brutal slaying of the civilian crew on board the industrials.

Kill group 3 to complete the mission. The Storage Facility can drop general goods.


WD EWAR L
Group 1 (30 km)
Elite Cruiser 3 x Elite Cruiser Corelum Chief Guard/Chief Safeguard Remote Sensor Dampener
Group 2 (40 km)
Destroyer 4 x Destroyer Corelior Trooper/Soldier
Battlecruiser 1 x Battlecruiser Corelatis Squad Leader/Wing Leader
Group 3 (60 km)
Battlecruiser 2 x Battlecruiser Corelatis Captain/Captain Sentry/Platoon Leader Destroying completes mission

Guristas Strike - Retrieve the Prisoners (9 of 10)

Level3
TypeEncounter
FactionSerpentis
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistThermal damage ThKinetic damage Kin
Mission briefing
While we were scrambling to defend our convoys from attacks by the Serpentis, a few of their agents broke into our prison module and managed to escape with the prisoners. Our interrogation of them was not complete, we still don't know where their base is located, so we are quite desperate to get them back here. We know where their ships are headed, and we request that you intercept them before they manage to jump out of this system. This might be our last chance of getting them before they vanish into deep space, so please hurry!

Space Type: Deadspace with gates. No hostiles at initial gate.

Blitz: Kill group 4, grab prisoners and return to agent.

Single Pocket

The prisoners are dropped by the last NPC killed from group 4. Don't forget to take the prisoners.


WD EWAR L
Group 1 (45 km)
Destroyer 4 x Destroyer Corelior Soldier/Trooper
Elite Cruiser 1 x Elite Cruiser Corelum Chief Sentinel
Group 2 (45 km)
Elite Cruiser 3 x Elite Cruiser Corelum Chief Defender/Chief Protector
Group 3 (50 km)
Destroyer 3 x Destroyer Coreli Defender/Protector
Battlecruiser 2 x Battlecruiser Corelatis Wing Leader
Group 4 (70 km)
Elite Frigate 3 x Elite Frigate Guardian Veteran Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader

Guristas Strike - Final Battle (10 of 10)

Level3
TypeEncounter
FactionSerpentis
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistThermal damage ThKinetic damage Kin
Ship suggestionDrake, faction or T2 HAC
RewardsZainou 'Deadeye' Medium Hybrid Turret MH-805 + 1,000,000 ISK (bonus reward)
Mission briefing
Our intelligence team has just informed us of fresh new evidence, which apparently points to the girl being held in a Serpentis stronghold in <SystemName>. According to our sources she is being held in the Central Hub structure of the base, where she will be executed if their demands aren't met. It is our civic duty to see to it that she is returned to her family safely before those despicable Serpentis villains murder her.

There is a fundamental flaw with our plan however, the Serpentis are fully aware of our intention to free her and have sent in a fleet of their battleships to guard their outpost. Now I certainly do not expect you to fight against such odds, but I firmly believe you capable of infiltrating their base, rescuing the girl and escaping with your ship, and life, intact.

We have located a series of acceleration gates leading straight to the Central Control Hub. The Serpentis fleet guarding it will be expecting a large force of attackers, which will give you the advantage should you fly in there with a fast, agile ship, to avoid direct confrontation. Once you arrive at the final area, all you have to do is destroy the Central Control Hub and retrieve the girl from the ejected safety capsule, all of their Control Hubs have this mechanism to save their high-ranking personnel from death should the structure be obliterated. We hope that they consider the girl important enough to save in this way as well. If not ... well there is not much other choice. If we send in a fleet of ships they will simply kill her when they realize they have lost. We need to hit them fast and hard, before they know what hit them. That is the only chance we have of getting her out of there alive.

Now, if you do not find the girl alive after destroying the Central Control Hub, then active your warp drive immediately and get out of there! I wouldn't want to lose you needlessly, <Character>. But rest assured, should you fall then I will personally make sure the pirate scum pay the price. Good luck.

Space Type: Deadspace with gates. No hostiles at initial gate.

1st pocket

Single group at 40 km.


WD EWAR L


Frigate 3-5 x Frigate Coreli Safeguard/Guard
Elite Cruiser 1 x Elite Cruiser Corelum Chief Patroller/..
Sentry 4 x Sentry Serpentis light missile batteries

2nd pocket

WD EWAR L
Group 1 (15 km)
Frigate 5-6 x Frigate Coreli Defender/Protector
Battlecruiser 1 x Battlecruiser Corelatis Platoon/Squad Leader
Group 2 (50 km)
Elite Cruiser 3 x Elite Cruiser Corelum Chief Watchman/Chief Patroller
Group 3 (60 km)
Frigate 4 x Frigate Coreli Protector/Defender
Elite Cruiser 2 x Elite Cruiser Corelum Chief Infantry/Chief Sentinel
Group 4 (60 km)
Frigate 5 x Frigate Coreli Protector/Defender
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader

3rd pocket

Blitz: Destroy Groups 1 and 2, warp out.

The Central Control Hub may drop a +3 implant.

Groups 3 and 4 only aggro when approached, attacked, or when Central Control Hub is destroyed.

If you plan on fighting the battleship groups, make sure your ship can tank around 200-300 incoming DPS.

Group 3 is more dangerous to tackle; the battleships have significantly longer range than the battleships in Group 4.

WD EWAR L
Group 1 (<10 km)
Destroyer 4 x Destroyer Corelior Trooper/Soldier
Cruiser 2 x Cruiser Corelum Chief Defender/Protector
Group 2 (60 km)
Elite Frigate 4 x Elite Frigate Guardian Veteran Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Group 3 (100 km)
Destroyer 4 x Destroyer Corelior Trooper/Infantry
Battlecruiser 5 x Battlecruiser Corelatis Platoon Leader
Battleship 4 x Battleship Core High Admiral/Grand Admiral
Group 4 (110 km)
Destroyer 5 x Destroyer Corelior Infantry/Soldier
Battlecruiser 4 x Battlecruiser Corelatis Captain Sentry/High Captain
Battleship 3 x Battleship Core Lord Admiral

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