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In The Midst of Deadspace (3 of 5) — Turn Wiki

Версия от 13:19, 13 сентября 2021; Taz (обсуждение | вклад) (1 версия импортирована)
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Main article: In The Midst of Deadspace
Level4
TypeEncounter
ObjectiveFind armory in slave compound room deadspace area, destroy enemies, and retrieve Imperial Navy Gate Permit container.
FactionAmarr Empire
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
EWARImperial Navy Delta II Support Frigate (Web, Warp disrupt)
Ship suggestionBattleship, Marauder, T3C
Standing lossAmarr Empire
ExtraProp mod recommended!
Mission briefing
A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location.

You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify your ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy.

Once you have the key report back to me, and I will give you the coordinates to the third entrance.


Pocket 1

  • Empty

Pocket 2

  • Empty

Pocket 3

Initial Group (50-70km) (auto-aggro)
WD EWAR L


Frigate 5 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Cruiser 6 x Cruiser Imperial Navy Officer/Omen
Battleship 2 x Battleship Imperial Navy Apocalypse

Notes

  • Force Field can be flown straight through, and cargo container can be retrieved from within.
  • The gate permit is required for Parts 4 and 5.

Next: In The Midst of Deadspace (4 of 5)


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