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Missing Reporters — Turn Wiki

Версия от 13:20, 13 сентября 2021; Taz (обсуждение | вклад) (1 версия импортирована)
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The Missing Reporters - Caldari Smugglers (1 of 3)

Level3
TypeEncounter
ObjectiveAcquire these goods: 5x Gallente Corpse
FactionCaldari State
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistThermal damage ThKinetic damage KinElectromagnetic damage EM
EWARWebbing
Ship suggestionHarpy, Ishtar, Drake
Mission briefing

This incident comes at a very bad time. Political relations between our governments are extremely volatile at the moment, and there are rumors of war floating around everywhere. So I have explicit orders to tell you to keep this quiet. With your record I know I can trust you, don't speak of this to anyone. Just find the missing reporters, destroy their captors, return them to me and keep your mouth shut.

The first group of Gallente civilians went missing in Otakod reporting on a story involving a group of Caldari Smugglers, who were said to have been smuggling armed terrorists to our stations in Aven, to cause mayhem no doubt. I'll give you the coordinates to their last known position. Find them and bring them back, dead or alive. Their families must be informed of their fate, or they will never be at peace. If you find any hostiles at the scene, feel free to use deadly force.

Blitz: Not possible.

Single Pocket

All enemies are designated as "Escort" ships, scanning or showing info reveals their type. Objective is ship wreckage 60-70km

Initial defenders
WD EWAR L


Frigate 6 x Frigate Caldari Convoy Escort
Cruiser 6 x Cruiser Caldari Convoy Escort
Cruiser 4 x Cruiser Caldari Military Transport

Warning: -0.48 Standing Loss with Caldari State; 2 x -0.24 for Ship Kill.

The Missing Reporters - Bad Timing (2 of 3)

Level3
TypeEncounter
ObjectiveAcquire these goods: 1x Gallente Reporter
FactionMercenaries
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
EWARWebbing
Ship suggestionHarpy, Ishtar, Drake
Mission briefing

One of the remaining reporters went missing in Otakod. He was investigating reports that one of the political movements opposed to the Servant Sisters of EVE government's policy on the Audesder incident has been collaborating with the Amarr Empire. We have reason to believe that this information was flawed, and in fact the politicians in question have ties to the Angel Cartel which they've been adamantly denying. They own a small settlement in Otakod, which coincidentally is where the reporter went missing.

I would like you to pay a visit to this settlement and look for the missing reporter. If you find him you are authorized to use force, if necessary, to bring him back. Good luck.

Blitz: Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.

If you're in a well-tanked ship, like a battlecruiser, you can safely approach it to 0m and then attack it. You should have way enough tank to loot the can and warp out in time, on my attempt I warped out with 85% shield left.

Shooting all ships leads to a total Standing Loss of -0.6 with the Angel Cartel (2 x -0.3 for Ship Kills). Incurred a further -0.3 Standing Loss with the Angel Cartel from destroying Prison.

Single Pocket

  • 6 groups, each guarding a structure, one of the structures is the target (Designated as "Local Prison")
  • Shooting Local Prison will aggro everything. Maneuvering and shooting one group will aggro only that group
  • Drones should not cause aggro


WD EWAR L


Structure 1 x Local Prison Gallente Reporter
Group 1 (39-43km)
Frigate 1 x Frigate Mercenary Wingman
Cruiser 2 x Cruiser Mercenary Lieutenant
Group 2 (42-46km)
Cruiser 4 x Cruiser Mercenary Commander
Group 3 (46-50km)
Cruiser 5 x Cruiser Mercenary Elite Fighter
Cruiser 2 x Cruiser Mercenary Commander
Group 4 (65-69km)
Cruiser 3 x Cruiser Mercenary Elite Fighter
Cruiser 3 x Cruiser Mercenary Commander
Group 5 (75-78km)
Cruiser 2 x Cruiser Mercenary Wingman
Cruiser 2 x Cruiser Mercenary Lieutenant
Group 6 (79-84km)
Cruiser 3 x Cruiser Mercenary Fighter
Cruiser 3 x Cruiser Mercenary Corporal

The Missing Reporters - Slavers Beware (3 of 3)

Level3
TypeEncounter
ObjectiveAcquire these goods: 1x Gallente Reporter
FactionAmarr
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
EWARWebbing
Ship suggestionHarpy, Ishtar, Drake
Mission briefing

News of your heroic deeds have spread throughout the region after the interplanetary media organization The Scope aired a detailed report on your exploits. The family of the reporter you rescued offer their utmost gratitude, and the families of those that had been killed are thankful that you at least discovered their fate.

The last reporter who's missing was apparently abducted by Amarr slave traders in Simela. These Amarr have been masquerading as peaceful miners, having bought a lease on a small asteroid belt in this system. But we know differently. You'll find the abducted in one of their vessels. Find him and bring him back here. Dismissed.

Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description.

Blitz: Just kill the slave traders and take the can.

Single Pocket

WD EWAR L
Group 1 (25-35km), aggro on warpin
Frigate 3 x Frigate Amarr Navy Crucifer
Cruiser 4 x Cruiser Amarr Navy Maller/Omen
Group 2 (40-45km)
Cruiser 3 x Cruiser Amarr Slave Trader

Mining: Veldspar - 23 asteroids


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