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Recon (1 of 3) (Sansha's Nation) (Level 2) — Turn Wiki

Версия от 13:21, 13 сентября 2021; Taz (обсуждение | вклад) (1 версия импортирована)
(разн.) ← Предыдущая | Текущая версия (разн.) | Следующая → (разн.)

Parts: 1 of 3 (Sansha's Nation), 2 of 3, 3 of 3


Level3
TypeEncounter
FactionSansha's Nation
Best damage to dealElectromagnetic damage EMThermal damage Th
Damage to resistElectromagnetic damage EMThermal damage Th
EWARElite Cruisers (Tracking Disrupt)
Ship suggestionCruiser, Battlecruiser


Pocket 1

  • Four groups of three ships which spawn at short intervals (20 seconds)
  • Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
    • each spawn = one Destroyer and two Cruiser size ships
  • Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
    • expect approx. 450dps from full-aggro in both pockets
    • new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
  • The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.


Possible Spawns
WD EWAR L


Destroyer 1 x Destroyer Centior Abomination, Devourer
Cruiser 1 x Cruiser Centior Horror/Hellhound
Elite Cruiser 1-2 x Elite Cruiser Centum Loyal Execrator/Hellhound/Slaughterer Tracking Disruptor
Battlecruiser 1 x Battlecruiser Centatis Behemoth/Daemon

Pocket 2

Timed Spawns, Full List
WD EWAR L


Elite Frigate 6 x Elite Frigate Centii Loyal Savage/Slavehunter
Elite Cruiser 8 x Elite Cruiser Centum Loyal Fiend/Hellhound Tracking Disruptor

10+ will perma tracking disrupt you!

Notes

  • To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
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