Parts: 1 of 3 (Serpentis), 1 of 3 (Blood Raiders), 1 of 3 (Guristas Pirates), 1 of 3 (Sansha's Nation), 1 of 3 (Angel Cartel), 2 of 3, 3 of 3
Level | 2 |
Type | Reconnaissance |
Objective | Scout the area |
Faction | None |
Damage to resist | Omni |
Ship suggestion | 10k+ EHP and Omni Tank or Pure Speed |
Extra | Gas Cloud Damage |
- No enemies
- No Structures
- You warp directly into a cloud. The gate is 60km away, activate it to complete the mission.
- Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate as fast as possible and before the final wave hits.
Toxic cloud:
- Waves deal all kinds of damage evenly and occur at 5 seconds and every 20 seconds thereafter, for 10 waves.
- Every wave has 4 separate damage types.
- Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
- The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
- The solution for the average level 2 mission runner is obviously not to get hit by the final wave.
Mining
- There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud:
- 30x Plagioclase
- 16x Pyroxeres
- 45x Veldspar
Missions |
---|
Mission reports - COSMOS - Epic arcs - Faction warfare missions |
Blitzing - Loyalty Points |
General PvE info |
Factions - NPC damage types - NPC naming conventions - Fitting ships |