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Worlds Collide (Gallente Federation & Sansha's Nation) — Turn Wiki

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This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see Worlds Collide (disambiguation).

Mission Details

Level4
TypeEncounter
FactionsGallente FederationSansha's Nation
Best damage to dealKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resistKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruptionElite frigates point & web
EWARCentus Plague Lords tracking disrupt


Blitz:

  • Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process)
  • Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it.
  • Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships)


Pocket 1 (War Zone)

Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.
Groups aggro individually and will not fly further than 30km from their control towers.

Strongly recommend using Thermal missiles against the Federation Navy Orion, even if you're flying a Drake or Tengu, as they'll deal 2x the damage, even after the 25% damage bonus from the hull / offensive subsystem is taken into account.


Gallente Group
WD EWAR L


Frigate 3 x Frigate Federeration Navy Gamma I Support Frigate
Cruiser 4 x Cruiser Federation Navy Thorax
Battleship 5 x Battleship Federation Navy Dominix/Orion Orion is Gate Unlock trigger
Sansha Group
Elite Frigate 3 x Elite Frigate Centi Loyal Ravener/Scavanger Warp Disruptor Stasis Webifier
Battlecruiser 3 x Battlecruiser Centatis Specter
Battleship 3 x Battleship Centus Mutant Lord/Savage Lord Centus Savage Lord is Gate Unlock trigger


Pocket 2 (Federation Base)

Initial Spawn
WD EWAR L


Sentry 3 x Sentry Tower Sentry Gallente III
Frigate 5 x Frigate Federation Navy Soldier
Elite Frigate 5 x Elite Frigate Federation Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Cruiser 6 x Cruiser Federation Navy Detective/Thorax Detectives deal EM damage
Battleship 5 x Battleship Federation Navy Dominix/Megathron/Orion
Battleship 1 x Battleship Republic Fleet Tempest

Pocket 2 (Sansha Base)

First Group
WD EWAR L


Frigate 2 x Frigate Sansha Spy Stasis Webifier
Battleship 3 x Battleship Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord
Second Group
Destroyer 5 x Destroyer Centus Monster/Abomination
Battleship 4 x Battleship Centus Dark Lord/Beast Lord/Overlord
Third Group
Elite Frigate 4 x Elite Frigate Centii Loyal Scavanger/Ravener Warp Disruptor Stasis Webifier
Elite Cruiser 5 x Elite Cruiser Centum Loyal Hellhound/Fiend
Battleship 3 x Battleship Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord
Random Spawn
Battleship 1 x Battleship Sansha’s Overseer


Pocket 3 (Pirate Stash)

Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to.


Group 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Centii Loyal Scavanger/Ravener Warp Disruptor Stasis Webifier
Battlecruiser 3 x Battlecruiser Centatis Behemoth/Daemon
Battleship 2 x Battleship Centus Tyrant/Mutant Lord
Group 2
Destroyer 5 x Destroyer Centior Monster
Battleship 2 x Battleship Centus Plague Lord/Savage Lord Tracking Disruptor
Group 3
Battlecruiser 6 x Battlecruiser Centatis Specter/Phantasm
Battleship 1 x Battleship Centus Dark Lord
Group 4
Destroyer 4 x Destroyer Centior Monster
Battleship 1 x Battleship Centus Plague Lord/Savage Lord Tracking Disruptor



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