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Текущая версия на 13:20, 13 сентября 2021
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Location Location (Amarr) is a Level 5 mission consisting of five sub-missions. It involves combat with the Amarr Empire.
Part 1 (Location Location)
Single Pocket
Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap.
The Contact's ship vanishes and an Amarrian fleet uncloaks.
Warning: Do not shoot Missile Batteries first, unless you can tank over 4000 hp/s!
WD | EWAR | L
| ||
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3 x Elite Frigate Divine Imperial Imran |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battleship Imperial Templar Dominator/Martyr |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship Imperial Templar Martyr |
View of batteries from warp-in.
Notes
- Use a passive tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm)
- Mission flagged complete when all Battery 2 (Left) spawns are destroyed
- Orbit distances
- Frigates: 4km
- Cruisers: 7-19km
- Battlecruisers: 9-22km
- Battleships: 17-49km
Part 2 (The Hard Way)
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The Hard Way, Level 5 |
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM/Therm |
Damage to resist | EM 56% / Therm 44% |
Warp disruption | All Frigates |
Ship suggestion | (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS |
Extra | Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
Part 2 of 5
(Part 1 covered here: Location Location (Amarr))
Space type: Deadspace with Gate
- Mission requires the player to be able to use a Codebreaker module for hacking**
Acceleration Gate into Deadspace
Single Pocket
Initial Group:
Ships 25-80km away
[1]
3 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
11 x Battleships (Imperial Templar Dominator/Judgment^^/Martyr/Ultara*) orbits of 17-49km, *Trigger 1, ^^Trigger 2
4 x Amarr Cruise Missile Batteries
1 x Amarr Energy Neutralizers II
2 x Amarr Energy Neutralizer Sentry IIIs
- Spawn 1:
6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km
- Spawn 2:
4 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter, -Trigger 3-
- Spawn 3:
6 x Battleships (Imperial Templar Martyr) orbits at 49km
Variation Spawn:
On occasion, additional ships spawn after smaller ships destroyed
4 x Frigates (Divine Imperial Bahir)
5 x Destroyers (Imperial Templar Caius/Crusader)
2 x Battlecruisers (Imperial Templar Seer)
5 x Battlecruisers (Imperial Templar Justicar/Champion)
- Amarr Relay Station Spawns:
(150,000 hp)
- When the station is reduced to 70% Shields, there spawns**
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km
- When the station is reduced to 50% Armor, there spawns**
6 x Battleships (Imperial Dominator/Martyr) orbits of 17-44km, NOS
- When the station is reduced to 90% Structure, there spawns**
6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
- When the station is reduced to 10% Structure, there spawns**
6 x Frigates (Divine Imperial Napat) orbits at 10km, Web/Scramble, 30% Tracking Disrupter
Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
Part 3 of 5
See Prison Bust
Missions |
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Mission reports - COSMOS - Epic arcs - Faction warfare missions |
Blitzing - Loyalty Points |
General PvE info |
Factions - NPC damage types - NPC naming conventions - Fitting ships |
Part 3 (Prison Bust)
1st Pocket
Destroy the 6 forcefields to access to gate to the 2nd pocket.
WD | EWAR | L
| ||
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Tower | 6 x Powerful EM Forcefield |
2nd Pocket
Some ships will trigger reinforcements upon shooting and upon destruction.
Reinforcements that are triggered upon shooting will be referred to as Hair-Trigger.
Set your drones to passive if you don't want the Hair-Trigger reinforcements, immediately.
WD | EWAR | L
| ||
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5 x Elite Cruiser Divine Imperial Ambrose/Basil | ||||
5 x Battlecruiser Imperial Templar Champion/Justicar | ||||
10 x Battleship Imperial Templar Dominator/Judgment/Martyr |
WD | EWAR | L
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5 x Sentry Amarr Cruise Missile Battery | ||||
2 x Sentry Amarr Energy Neutralizer Sentry III |
WD | EWAR | L
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6 x Cruiser Imperial Templar Donus/Tamir |
WD | EWAR | L
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5 x Battlecruiser Imperial Champion/Templar Justicar |
WD | EWAR | L
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4 x Battlecruiser Imperial Templar Seer |
WD | EWAR | L
| ||
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5 x Battleship Imperial Templar Dominator/Ultara |
WD | EWAR | L
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5 x Battleship Imperial Templar Martyr |
WD | EWAR | L
| ||
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6 x Battleship Imperial Templar Diviner/Judgment |
WD | EWAR | L
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1 x Amarr Prison Facility | ||||
Upon shooting the structure | ||||
3 x Battleship Imperial Templar Judgment |
Notes
- Use a passive tank or plan a capacitor that receives an additional 200 units/s.
- Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm)
Part 4 (Informed Attack)
Part 5 (Dirty Job)
Missions |
---|
Mission reports - COSMOS - Epic arcs - Faction warfare missions |
Blitzing - Loyalty Points |
General PvE info |
Factions - NPC damage types - NPC naming conventions - Fitting ships |