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Marked for Death: различия между версиями — Turn Wiki

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Текущая версия на 13:20, 13 сентября 2021

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The Blood-Stained Stars
Chapter 1: Quality of Mercy

1 Beacon Beckons
2 Agent Inquiry
3 Of Interest
4 Retrieving Red
5 Alerting Alitura
6 Jet-Canning a Janitor
7 Chivvying a Chef
8 Delivering a Doctor
9 Engineering a Rescue
10 Going Gallente

Chapter 2: Automaton Impediment

11 Studying the Scene
12 Rendering Assistance
13 Lair of the Snakes
14 Data Retrieval
15 Crossing Enemy Lines

Chapter 3: Shadow Puppets

16 Passive Observation
17 House of Records
18 Mercenary Distractions
19 An Economy Under Threat
20 Every Drone Inside
21 A Sense of Dread

Chapter 4: Queens And Drones

22 Royal Jelly
23 Nature Pictures
24 Tracking or Scanning
25a Tracking the Queen (Part 1)
26a Tracking the Queen (Part 2)
27a Tracking the Queen (Part 3)
25b Bag of Blood
26b Planting the Body
27b Chasing a Nightmare
28 Burning Down the Hive
29 It's Not Over Yet

Chapter 5: Shifting Foundations

30 An Eye on Everything
31 The Uses of Force
32 Goading the Leader
33 Hunting the Lieutenants
34 Valuable Cargo
35 Marked for Death
36 Thwarting the Succession
37 Certificate of Death

Chapter 6: A Breach of Trust

38 A Matter of Decorum
39 New Friends
40 Recovery
41 Of Quiet Nights Long Past
42 Revelations
43 A Call to Trial
44 Brothers and Sisters

Chapter 7: Closing In

45 A Stranger's Face
46 The Sisters and the Spy
47 Sealing the Deal
48 Chasing Shadows
49 The Missing Piece
50 Our Man Dagan
51 Dal Segno Al Fine


TypeEncounter
ObjectiveAssassinate Izia Tabar
FactionMercenaries
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Rewards200,000 ISK + ~105,000 ISK (bonus)
Mission briefing
We’ve been working tirelessly over all the intelligence you delivered to me. A lot of it we already knew, but after some cross-analysis, we discovered that there was a particular location that only Lieutenant Kirus and a few others had access to. Kirus caved when he saw that we knew the coordinates to his employer’s hideout. This guy’s alias is Izia Tabar. He's a battle-hardened smuggler baron; CONCORD’s wanted him for a long time now.

We have his location, Capsuleer. Can we rely on you to end this? I’d expect his place to be well defended, but if we lose him now it all counts for nothing.

Objective
Assassinate Izia Tabar located within the Hek system.

Notes

Warp into the encounter. Be cautious. At first, you will see a pack of five Mercenary Rookie ships in about 20km distance. Killing them will cause the second pack of five Mercenary Rookie ships to show up. After all 10 ships are destroyed the named ship Izia Tabar will spawn. That is your mission target. Izia Tabar is harder to kill and very fast. Kill and you will have completed the mission.

On turn-in Keita Eslin says: "You have done exceptionally well,<player name>. Our teams will head over to Tabar’s compound now and comb the area for further evidence. Get back to me when you are ready for one last assignment. It is about time the Minmatar repaid you for all you’ve done, and I have some information about how we can make that happen."


Wave 1 (20 km)
WD EWAR L


Frigate 5 x Frigate Mercenary Rookie Attacking triggers wave 2


Wave 2 (20 km)
WD EWAR L


Frigate 5 x Frigate Mercenary Rookie Last one triggers wave 3


Wave 3
WD EWAR L


Frigate 1 x Frigate Izia Tabar

Next Mission: Thwarting the Succession

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