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Too Close for Comfort: различия между версиями — Turn Wiki

TurnWiki>Arin Mara
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Текущая версия на 13:27, 13 сентября 2021

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Chapter 1: Proof of Intent

1 The Intermediary
2 Trust And Discretion
3 Their Loss, Our Profit
4 The Paths That Are Hidden
5.1a[1] An Honorable Betrayal
5.2a[1] Proof of Intent
5.3a[1] Return to Isha
5.4a[1] Re-examining Options
5b Two Steps Into Hell
5c Playing It Safer
6a[1] Almost Unmasked
7.1a[1] Some Light Theatrics
7.2a[1] Untouchable
6[2] Too Close for Comfort
7b[2] The Crimson Decoy
7c[2] Pre-Emptive Opportunities
8 A General's Best Friend

Chapter 2: Blackness Rising

9 Meet Sinas
10 Right Tool for the Job
11 The Breakout
12 Whisper of a Conspiracy
13 Practical Solutions
14 Forewarning

Chapter 3: The Bottom Line

15a[1] The Knowledge to Act
16a[1] Slipping Away
17a[1] Across the Line
15b[2] A Difference of Opinion
16b[2] Learning by Doing
17b[2] The Price of Silence
16c Home In Peace

  1. 1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 1,9 Hyasyoda path
  2. 2,0 2,1 2,2 2,3 2,4 2,5 Nugoeihuvi path


TypeBranch
ObjectiveChoose next mission
Mission briefing
<Character>, good. I hope you've recovered from the Syndicate trip. Once again, good work out there. Unfortunately, it turns out we have one more loose end to tie up.

My people tell me that Hyasyoda have already launched an investigation into the formula theft. I suppose this is a play to lend an air of legitimacy to the racket they've been running. The situation is an amusing one, yet also dangerous for us. Our tracks are well covered, but – as they often say at Hyasyoda itself – only the paranoid survive.

They've deployed their security wing, the Corporate Police Force, into “various locations of interest.” I've learned that Onirvura was listed as an area to investigate. They're right here in the constellation, setting up a temporary base for interrogation and imprisonment. Fortunately for us, the CPF has hired a mercenary crew to handle facility defense while they set up. This gives us an opportunity to strike at them without it constituting a direct attack on Hyasyoda personnel. That would muddy the waters a bit, as I'm sure you can appreciate. Mercs or not, though, they're getting a little too close for comfort.

I should mention also that we can still resolve this peacefully too, if you prefer. The intel that has brought them here can be manipulated, perhaps, and lead them elsewhere. I care very little about how you want us to proceed, as long as this situation is dealt with. I want to go to sleep tonight knowing our assets and our reputations are safe.

The Crimson Decoy >>
It appears that the CPF investigation team is in Onirvura because of some intel – intel I believe we can manipulate. I have learned that they partially decrypted a communication between my people here and our blueprint buyers in KFR-ZE. Fortunately for us, they couldn't fully decipher the location we were transmitting to, thank the Maker. My guys re-encrypt their comms every few seconds, so all they know is that this area is where the transmission originated and the destination system started with KF, and has a Z and E in its name. Still, too close for comfort.

Ever heard of KFIE-Z, <Character>? It's a dead-end system in Delve. The Headquarters of the Blood Raider Covenant, in fact. It's the perfect decoy for us; we can make it look as if opportunistic Blood Raiders hit the Serpentis facility, and there was little more to it all than that. We just need to sell the lie.

There is an old Blood Raider compound not far from here. Inside it, there should be a transmitter system we can use. All you need to do is secure the area and deliver my people safely to the Communications Tower so they can send out a fake transmission. The CPF should pick it up and follow the signal down to Delve… if they're feeling suicidal, that is.

Rumor has it the place has long since been abandoned, but I've come to distrust intel I don't get first-hand. Besides, any time those Sani Sabik cultists are not making noise, you should be concerned. The quiet ones are the very worst. I suggest you go in expecting exactly that.

Pre-Emptive Opportunities >>
This Corporate Police Force investigation must be brought to an end before it can uncover anything that could lead back to us, unlikely as that may be. The forces inside the facility right now are not Hyasyoda or CPF personnel, just some hired mercs. This gives us an opportunity to strike preemptively at the compound without causing an incident and further complicating matters.

I cannot guarantee how long they will be on duty, however, nor what kind of reaction your arrival on scene will provoke. What I do know is that if you can destroy the Logistics Center quickly, it will set them back weeks. The paths that lead back to us to will no doubt have faded into the background by the time they can resume their investigation.

You will have choice between missions "The Crimson Decoy" and "Pre-Emptive Opportunities".


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