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Knockout Punch: различия между версиями — Turn Wiki

TurnWiki>Arin Mara
(Level, type, room name, time bonus)
 
м (1 версия импортирована)
 

Текущая версия на 13:20, 13 сентября 2021

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Smash and Grab
Chapter 1: Probation

1a Enemy of my Enemy
1b Turning Coat
1c Recruitment Drive
2 Intelligence Mining
3 Planning the Operation
4a Sabotage 101
4b Brassy Faced Bastard
5 Upward Momentum

Chapter 2: For Fun and Profit

6 Miscommunication
7 Fuel Gauge
8 Knockout Punch
9 Culling the Weak

Chapter 3a: Internal Security

10 Threat Assessment
11 Dread Pirates
12 Rabbit Hole
13 Passing the Buck

Chapter 3b: Internal Security

10 Smoke and Mirrors
11 Foxfire
12 Spy Games

Level3
TypeSecurity
ObjectivePick up the Guristas „Dirty‟ Explosive System and blow the Caldari State Carrier with it
Ship size limitShuttle
Ship suggestionShuttle
Rewards1x Dread Guristas ECM Multispectral Jammer + 1M ISK (6h)
ExtraShuttle is given by the Agent; the Shuttle will be destroyed!
Mission briefing
You have no idea how much you frightened the Navy with that last strike. They're completely demoralized and retreating to a rally point in a nearby deadspace pocket. Turns out, they had a carrier waiting in their midst to bring extra destruction to our members. Well, we'll take care of that.

The fleet is pinned down, but we're having trouble getting to them. They've locked themselves in the pocket, only allowing shuttles to get through their gates. We thought we'd have a large siege on our hands, but a rather brilliant idea came to me. I am, of course, a capsuleer like yourself; we think differently than the mortals we have to deal with.

Time for a suicide run. Doesn't that sound like fun? We'll give you a shuttle to take specifically for this mission. (We have quite a stockpile of useless Caldari shuttles, for some reason.) You can join our talented Guristas Capsuleer Fleet, which specializes in suicide missions. Meet with the fleet at the deadspace pocket, pick up some of our “dirty” explosives from a fellow fleet member, and fly at the carrier. You'll lose the shuttle, but you'll take out that carrier. I wish I could go on this mission, but I've got my own orders to follow.

You will lose this shuttle that we have provided you, but you won't get podded. However, you will be a very easy target for wayward pirates in the area. Not to worry, though: You can minimize the risk for this mission. Besides, I'll make sure that you're handsomely rewarded for this effort. Hell, the thrill of the kill should be enough, right?

Gated deadspace pocket zero jumps away in the same System.

Blitz: board the Shuttle, take the Acceleration Gate, pick up the Guristas 'Dirty' Explosive System from Damaged Caldari Shuttle and take another Acceleration Gate. Fly towards the Caldari Carrier and blow it up then warp out.

Tips:

  • If you don't shoot at the guards and they won't shoot back at you
  • The Carrier will drop a Caldari Navy Rear-Admiral Insignia I; bookmark the site and return after turning in the Mission

Warp-in

Passive guards
WD EWAR L


Battleship 18 x Battleship Guristas Battleship


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

Ships
WD EWAR L


Frigate 18 x Friendly Frigate Captured Caldari State Shuttle
Frigate 7 x Frigate State Bo-Hi/Showato
Cruiser 2 x Cruiser State Bushi/Dogo


Structures
WD EWAR L


Container 1 x Damaged Caldari Shuttle Guristas 'Dirty' Explosive System
Acceleration Gate 1 x Acceleration Gate

Room 2

Target
WD EWAR L


Carrier 1 x Carrier Caldari State Carrier


Сверху