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Poor Man's Shakedown: различия между версиями — Turn Wiki

TurnWiki>Arin Mara
(Added rewards, objective, mission type, structures, distances, messages and conversations, specified key item name, added tips)
 
м (1 версия импортирована)
 
(нет различий)

Текущая версия на 13:21, 13 сентября 2021

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Syndication
Chapter 1: Impetus

1 Impetus
2 The Tolle Scar
3 Priority One
4 The Averon Exchange
5 A Different Kind of Director
6 Assistance
7 The High or Low Road

Chapter 2a: Scoping The Scene

8 Outside The Scope
9 Hidden Camera
10 Rendezvous
11 Handoff
12 With Authority

Chapter 2b: Eagle Grip

8 Into the Black
9 Poor Man's Shakedown
10 Underground Circus
11 Intaki Chase
12 Rat in a Corner

Chapter 3: Inertia

13 Places to Hide
14a Little Fingers
14b Oldest Profession
14c Octomet Plantation
15 Carry On
16 Studio I
17 Showtime
18 Where's the Line?
19a Everybody Has a Price
19b Safe Return


Level4
TypeSecurity
ObjectiveEnter the colony and track down any information you can about the Pator 6
FactionMinmatar Republic
Best damage to dealExplosive damage ExKinetic damage Kin
Damage to resistExplosive damage ExKinetic damage Kin
Rewards7M ISK + 1M ISK (6h)
ExtraNo Standing loss
Mission briefing
No time for small talk. We have a very serious situation on our hands, and I need the utmost discretion from you. That kid may be a goner if we don't act fast. Unfortunately, we don't know much about this “Pator 6” gang except for a few rumblings here and there. A lot of pirates use this area as a haven. Most of them are small-time criminals, no more than thugs looking for an easy mark. The Serpentis have some hold in this area, though I doubt we're looking at any sort of leech on the underbelly of the booster industry. No, this looks suspicious, and not like Serpentis at all. This sounds personal, or at least desperate.

Alright, so it looks like we'll be fishing for information. Since it was some Minmatar thugs that took the senator's kid, I guess we'll pound some Matari heads in first. This region is crawling with those people. I don't know who is a bigger drain on the Federation, the criminals or the Minmatar.

Anyway, there's a colony of them in Charmerout. Go in there and start shooting up buildings. Hopefully that'll scare up some leads for us. If not…well, we'll have fewer Matari clogging up the Federation resources. Frankly, I'm fine with that.

Gated deadspace pocket two jumps away in Charmerout. Gather intel from Minmatar thugs. They won't co-operate so you will need to use force to gain the information from them.

Blitz: destroy the furthest Asteroid Micro-Colony Minor Structure, destroy the Defenders, pick up the Shanty Town Gate Clearance from the Cargo Container, take the Gate, again destroy the furthest Asteroid Micro-Colony Minor Structure and kill The Elder.

Tips:

  • You only need to destroy the farthest Asteroid Micro-Colony Minor Structure
  • Shanty Town Gate Clearance is consumed by the Acceleration Gate, so bookmark Room 1
  • The Elder's lowest Shield and Armour resistance is 72% Explosive

Warp-in

Shanty Town
Refugees from an impoverished world, struggling survivors in decrepit structures, the inhabitants of this colony epitomize the harsh realities of life in space. Scraping together a living from wreckage and scavenged ships, the Minmatar in this group appear quiet and subdued. The downtrodden are often the ones who know the most, although they have very little to gain from it.
Agent Conversation at landing
These people know who took Ralie. They're hiding something and won't tell us. Looks like that acceleration gate is locked as well. We'll have to use some persuasion. Smoke those Matari out from their hiding places. One of them will either have the information we need or the means to go through that acceleration gate.


Structures (25 km)
WD EWAR L


Structure 3 x Asteroid Micro-Colony Minor Spawns Defenders
Structures (45 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Defenders Shanty Town Gate Clearance


Defenders
WD EWAR L


Cruiser 2-3 x Cruiser Independent Green-crewed Bellicose
Battleship 2-3 x Battleship Independent Green-crewed Typhoon
Defenders begging
Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.


Structures (40 km)
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Requires Shanty Town Gate Clearance

Room 1

Agent Conversation on landing
It looks like the Elder is also hiding. Destroy some of those structures to smoke him out.


Structures (20 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Defenders 1
Structures (31 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Defenders 2
Structures (32 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Elder


Defenders 1
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Independent Veteran Scythe/... Energy Neutralizer
Elite Battleship 1 x Elite Battleship Independent Veteran Tempest


Defenders 2
WD EWAR L


Cruiser 2 x Cruiser Independent Rupture
Battleship 3 x Battleship Independent Typhoon/Maelstrom


Elder
WD EWAR L


Cruiser 1 x Cruiser The Elder Destroy to complete the Mission
Battleship 4 x Battleship Independent Green-crewed Tempest
Mercy, Please!
I don't know why you're attacking us. We don't know anything. If you want information, then go to the Underground Circus. That's where the lowlifes are, not here in a simple shanty town like ours.


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