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Playing All Their Cards — Turn Wiki

Версия от 23:11, 9 января 2021; TurnWiki>Arin Mara
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Logo faction minmatar republic.png
Wildfire
Chapter 1: The Passage

1 A Demonstration
2 The Cost of Preservation
3 Written By The Victors
4 Glowing Embers
5 From Way Above
6 Friends In High Places
7 My Little Eye

Chapter 2: Songs of the Past

8 Dead End Intercept
9 Surfacing
10 Who Art in Heaven
11 Playing All Their Cards
12 History In The Making

Chapter 3: Revelation

13 Church Of The Obsidian
14 Heresiology
15 Wildfire
16 Stillwater
17 With Great Power
18a Revelation
18b Retraction


Level4
TypeSecurity
ObjectiveHack and recover 1x Drive Cluster EDF-285 (0.1 m3)
FactionAngel Cartel
Best damage to dealExplosive damage ExKinetic damage Kin
Damage to resistExplosive damage ExKinetic damage Kin
Warp disruptionElite frigates
EWARWeb
Ship suggestionHacking Ship
Rewards7M ISK + 1M ISK (6h)
ExtraRequires Hacking III and a Data Analyzer; you will not be given a Data Analyzer
Mission briefing
We dropped the ball on this one <Character>, and those putrescent, motherless Angel freaks made sure to capitalize on it. Our only consolation is that it cost them, too. We've managed to root the Angel spy within our ranks – the one who tipped the Cartel off about your visit to the historians. They're in a world of trouble right now; you can trust me on that.

From our initial interrogation of this captured Angel agent, we have learned that just before the Cartel blew up the outpost, they managed to find and make away with the data we needed on the Wildfire Khumaak. The historian that was supposed to have a text for you relating to it was tortured into handing over his research and was then killed.

They're offering us a deal. We give them back their agent, and they give us the information we want. They tried to make a bid for the Wildfire, but there wasn't a chance in hell we going to entertain that idea, especially once we discovered who their agent was. We negotiated it down to the agent, but we have no intention of making a fair deal with them, simply because when it comes to the Angels, there is no such thing. They have no desire for the safe return of this traitorous scum; in fact if they could kill him right now to shut him up, they wouldn't hesitate.

In addition to providing us intel that the historical texts on the Khumaak have been taken, our captured agent has also revealed something else: it's location. His testimony and a good deal of other intelligence we're receiving is pointing to one of the Angels' main staging outposts in Metropolis.

The defense forces posted at this place are impressive, <Character>, beyond even your capabilities. We've come up with a plan to lure some out and reduce their numbers to something you'll be more easily able to manage. We forced subversion on our Angel prisoner, made him tell his superiors that we're sending a huge ambush fleet to the meeting point. This should goad them into bringing along a bigger reserve of manpower, most of which will be drawn from that base.

While we're having the meet, you sneak in, bypass the remaining resistance, and grab the texts that were taken. Underneath the central command center, we're told there will be several data banks. The documents we're looking for will be in one of these. You'll need to deactivate the security firewalls, which means some hacking. You're looking for a drive cluster called "EDF-285." Grab it and get the hell out of there before the Angels figure out the game.

Ungated semi-deadspace pocket one jump away in Hardbako. You can warp around freely.

Blitz: warp in, hack the Drive Cluster Archives and warp out.

Tips:

  • Data Analyzer and Hacking level III is required to open the Drive Cluster Archives
  • Warp in is 20 km off the Drive Cluster Archives
  • Ships appear when you are 5 km from the Drive Cluster Archives
  • Tech II Data Analyzer has a 6 km which means ships will never spawn
  • Enemies spawn 100 km away, so you can hack a few timeout without fear of being killed


Defenders (100 km)
WD EWAR L


Elite Frigate 11 x Elite Frigate Arch Gistii Hijacker/... Warp Disruptor Stasis Webifier
Destroyer 6 x Destroyer Gistor Seizor/Trasher
Elite Cruiser 4 x Elite Cruiser Arch Gistum Phalanx/...
Battleship 10 x Battleship Gist Cherubim/Seraphim/Throne


Structures
WD EWAR L


Structure 1 x Drive Cluster Archives Drive Cluster EDF-285


Сверху