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Fuel Gauge — Turn Wiki

Версия от 20:31, 18 июля 2021; TurnWiki>Arin Mara (Emphasized that you needn't destroy the towers)
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Smash and Grab
Chapter 1: Probation

1a Enemy of my Enemy
1b Turning Coat
1c Recruitment Drive
2 Intelligence Mining
3 Planning the Operation
4a Sabotage 101
4b Brassy Faced Bastard
5 Upward Momentum

Chapter 2: For Fun and Profit

6 Miscommunication
7 Fuel Gauge
8 Knockout Punch
9 Culling the Weak

Chapter 3a: Internal Security

10 Threat Assessment
11 Dread Pirates
12 Rabbit Hole
13 Passing the Buck

Chapter 3b: Internal Security

10 Smoke and Mirrors
11 Foxfire
12 Spy Games

Level3
TypeSecurity
ObjectiveTake out at least one of the fuel depots, thereby destroying the surrounding ships.
FactionCaldari State
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionElite frigates
EWARWeb
Ship size limitT1 Destroyer, Frigate
Rewards6M ISK + 1M ISK (6h)
Extra2.4% Caldari State Faction Standing loss
Mission briefing
Thanks to your work back at the comms tower, we've discovered the locations of a budding Navy fleet. This Navy group is much larger than ones we've seen in recent times. It looks like they're trying to weaken our hold on the fringe systems and consolidate power in Venal.

Not quite a bad plan on paper, to be completely honest. But they're becoming cocky, expecting to sneak up on us and take out our forces with ease. We'll do them one better, though, and surprise them. If we strike first, they won't be able to muster their forces enough to overwhelm us. And that's where you come in.

The fleet is docked at a fueling station, preparing for their attack. They're sitting ducks, or fish in a barrel, or whatever cliché you want to use. What makes this a great opportunity for us is their fueling depots. Those silos have enough energy stored in them to take out three fleets, if they happen to catch on fire. And that's what you'll be doing. Destroy at least one of the fuel depots, which will cascade and destroy the surrounding ships. Ignore the big ships and go straight for the fuel depots. There may be some guards there, but your main targets are the fuel depots. This is way more bang for your buck than you were expecting, huh?

Accept the Mission remotely.

Gated deadspace pocket up to four jumps away.

Blitz: destroy ships at warp in and take the Acceleration Gate. Destroy Fuel Depot Alpha and warp out.

Tips:

  • You do not have to destroy the Caldari Stasis Towers to activate the Acceleration Gate
  • You will lose 2.4% Caldari State Faction Standing if you destroy a Caldari Stasis Tower
  • Don't stay and fight; destroy any Fuel Depot and warp out
  • Watch out for Elite Frigates as they Warp Scramble
  • Frigates and Destroyers are not harmed by the Fuel Depot explosion
  • Each battleship will drop a Caldari Navy Vice Admiral Insignia I; bookmark the site and return after turning in the Mission

Warp-in

Group 1
WD EWAR L


Frigate 3 x Frigate Fueling Depot Guard
Destroyer 2 x Destroyer Fueling Depot Guard
Sentry 1 x Sentry Caldari Stasis Tower They need not be destroyed Stasis Webifier


Group 2
WD EWAR L


Frigate 4 x Frigate Fueling Depot Guard
Sentry 1 x Sentry Caldari Stasis Tower Stasis Webifier


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Locked until all the ships are destroyed

Room 1

Initial defenders
WD EWAR L


Frigate 7 x Frigate Fueling Depot Guard Warp Disruptor Stasis Webifier
Destroyer 7 x Destroyer Fueling Depot Guard
Battleship 18 x Battleship State Tenkyu/Utaisho/Yojimbo/Zewn


Structures
WD EWAR L


Structure 1 x Fuel Depot Alpha It blows up nearby Battleships
Structure 1 x Fuel Depot Beta It blows up nearby Battleships
Structure 1 x Fuel Depot Gamma It blows up nearby Battleships


Сверху