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Little Fingers — Turn Wiki

Версия от 12:38, 10 января 2021; TurnWiki>Arin Mara (Standing % correction)
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Syndication
Chapter 1: Impetus

1 Impetus
2 The Tolle Scar
3 Priority One
4 The Averon Exchange
5 A Different Kind of Director
6 Assistance
7 The High or Low Road

Chapter 2a: Scoping The Scene

8 Outside The Scope
9 Hidden Camera
10 Rendezvous
11 Handoff
12 With Authority

Chapter 2b: Eagle Grip

8 Into the Black
9 Poor Man's Shakedown
10 Underground Circus
11 Intaki Chase
12 Rat in a Corner

Chapter 3: Inertia

13 Places to Hide
14a Little Fingers
14b Oldest Profession
14c Octomet Plantation
15 Carry On
16 Studio I
17 Showtime
18 Where's the Line?
19a Everybody Has a Price
19b Safe Return


Level4
TypeSecurity
ObjectiveDefeat any guards you find.
FactionGallente Federation
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Ship suggestionLong range battleship
Rewards5M ISK + 1M ISK (6h)
Extra3% The Syndicate Faction Standing loss
Mission briefing
The Rattler Row sweatshop focuses on manufacturing ammunition, though it's not always the legit product. They're really a front for counterfeit ammo, which is shoddily produced and sold to rubes all over the black market. Dangerous stuff, really. Kids seem pretty adept at making ammo, though, so they keep the product available at incredibly low costs.

Ralie could be there, working on the factory floor. Explore the Rattler Row. Look for any signs of Ralie. You'll probably run into some of their guards, so take them out. It's a long shot, but it's worth a shot.


Sweatshops Technology levels vary throughout New Eden. Not every system, constellation, or even region is at the cutting edge of technology. Sometimes, factories rely on old-fashioned techniques and tried-and-true methods. Child labor is one of those methods. A child's tiny hands and little fingers are perfect tools for creating the high-end textiles of Gallente fashion, as well as reaching those hard-to-reach corners of ship armaments. Though not commonplace – or legal, for that matter – sweatshops like the Rattler Row can be found in the more backwards areas of New Eden.

Ungated semi-deadspace pocket zero jumps away in the same System.

Tips:

  • Initial defenders and Reinforcements 2 deal damage over 80 km and approach at 200 m/s
  • Reinforcements 1 and Reinforcements 3 deal damage over 20 km and approach at 1000 m/s
  • Carry On Token is used to Blitz the next Mission while Amphere 9 and Tattered Doll are lore items
  • 3% The Syndicate Faction Standing loss if you destroy the Fuel Depot
  • The left Fuel Depot, when looking at the Tactical Overlay "North" yellow line, has the Carry On Token

Warp-in

Initial defenders
WD EWAR L


Battleship 5 x Battleship Rattler Row Battleship Tattered Doll
Reinforcements 1
Elite Frigate 4 x Elite Frigate Rattler Row Elite Frigate Warp Disruptor Stasis Webifier
Elite Battleship 3 x Elite Battleship Rattler Row Elite Battleship Amphere 9
Reinforcements 2
Battleship 6 x Battleship Rattler Row Rookie Battleship
Reinforcements 3
Elite Cruiser 4 x Elite Cruiser Rattler Row Elite Cruiser Energy Neutralizer Remote Sensor Dampener


Structures
WD EWAR L


Structure 2 x Fuel Depot Left (when looking at the Tactical Overlay "North" yellow line) has Carry On Token


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