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Planning the Operation — Turn Wiki

Версия от 05:41, 12 октября 2020; TurnWiki>Arin Mara (Correction)
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Smash and Grab
Chapter 1: Probation

1a Enemy of my Enemy
1b Turning Coat
1c Recruitment Drive
2 Intelligence Mining
3 Planning the Operation
4a Sabotage 101
4b Brassy Faced Bastard
5 Upward Momentum

Chapter 2: For Fun and Profit

6 Miscommunication
7 Fuel Gauge
8 Knockout Punch
9 Culling the Weak

Chapter 3a: Internal Security

10 Threat Assessment
11 Dread Pirates
12 Rabbit Hole
13 Passing the Buck

Chapter 3b: Internal Security

10 Smoke and Mirrors
11 Foxfire
12 Spy Games

TypeBranch
ObjectiveChoose your path
Rewards5M ISK + Time Bonus
Mission briefing
The miners were useful to us; we barely had to use our “persuasion tactics” on them. Though that didn't stop us from going the extra mile for some additional information, of course. Their stories all seem to corroborate each others' on a few key targets, but the most interesting one is a secret Navy shipyard operating nearby, right in our backyard.

According to our new friends here, Minedrill is working with the Caldari Navy to build up a sizable fleet in our territory. From the way these miners have been jumping for rocks, they may even be building a few Titan-class ships. All we know is that they're definitely building something large. The prisoners' stories agreed on that, and not just because we were beating them with jolt sticks.

I believe the Navy is building up to push into Venal, or to create pressure in Okkellen. The Navy just ought to know better. Regardless, I need someone to find out what they're building there; lucky for us, I think we can bypass a substantial amount of the security you'd be facing otherwise.

Here are your options :


Either by force or by subterfuge, we need those designs. I don't know which is more your style, so I'll let you choose.

Sabotage 101 >>
The Minedrill crew talked about a minefield near a long-abandoned Caldari station. The whole place dates back to an earlier conflict between us and the Navy. What's significant about the station now is an acceleration gate that should lead you into the heart of the shipyard. However, traversing the minefield will be difficult. Once inside, you should have access to the shipyard, and from there, you can sneak up and steal any designs that they're working on.

Brassy Faced Bastard >> We need someone to get in there, find their assembly station, and take their ship designs. Since you didn't want to go through the minefield, you'll be taking a more direct approach. If you can't go around it, then you might as well go through it, right?

We've scrambled your comms signal to a Navy frequency. You should, theoretically, read as one of them. This is, of course, according to our guests from Minedrill. You should definitely fit your ship like you're expecting a fight. Hopefully you'll get past the initial security. If not, then you'll have to do some fighting. But that's what you're good for, isn't it? And if the Minedrill guys were lying to us, then we'll take care of them for good.

You can take a more direct approach. You can approach the shipyard proper and try to either sneak past the sentry guns, or blast your way though. Sort of a run-and-gun operation. Same deal, though: once inside, you'll grab the designs and get out of there. Guristas Production will examine them when you return, and we'll probably send some folks over there to level the place depending on what we find. It might even be you.

Pick between:

  • Sabotage 101
  • Brassy Faced Bastard

Your choice has no lasting impact on the Epic Arc.


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