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Sabotage 101 — Turn Wiki

Версия от 13:23, 13 сентября 2021; Taz (обсуждение | вклад) (1 версия импортирована)
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Smash and Grab
Chapter 1: Probation

1a Enemy of my Enemy
1b Turning Coat
1c Recruitment Drive
2 Intelligence Mining
3 Planning the Operation
4a Sabotage 101
4b Brassy Faced Bastard
5 Upward Momentum

Chapter 2: For Fun and Profit

6 Miscommunication
7 Fuel Gauge
8 Knockout Punch
9 Culling the Weak

Chapter 3a: Internal Security

10 Threat Assessment
11 Dread Pirates
12 Rabbit Hole
13 Passing the Buck

Chapter 3b: Internal Security

10 Smoke and Mirrors
11 Foxfire
12 Spy Games

Level3
TypeSecurity
ObjectiveRetrieve 1x Capital Ship Design – “Dictator” (0.1 m3)
FactionCaldari State
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionElite Frigate
EWARECM, Web
Ship suggestionInterceptor
Rewards5M ISK + 1M ISK (6h)
Mission briefing
Normally an op like this would take quite a bit longer to plan, but having a capsuleer on board makes things a little easier. As I've stated when I told you about your options for this op, you'll need to fly through a mine field to infiltrate the shipyard. Don't be afraid to get your hands dirty.

This area might be a little creepy, but there's history in that station. For starters, it was one of the many State-run orphanages established after the exodus from Caldari Prime, focusing mainly on raising the products of the test-tube birthing program. Later, the Navy requisitioned the area to combat Gurista encroachment. That's when the mines started to show up.

Be careful with those mines. Who knows how long they've been there or how effective they still are. Tread carefully, or shoot them with caution. If – er, once – you get past the mines, you'll see the station. Inside the station will be some capital ship designs for an upcoming Navy project, codenamed “Dictator.” Grab those designs and get out of there. You should be able to take them directly from the assembly station, according to the Minedrill prisoners. That is, unless there are no guards.

Gated deadspace pocket one jump away in P-FSQE. Your task is to retrieve the Capital Ship Design – “Dictator” from the Assembly Station DC105-A.

Blitz: fly through the Proximity Charge field to the Acceleration Gate. Loot the Capital Ship Design – “Dictator” from the Assembly Station DC105-A.

Tips:

  • You cannot warp inside the rooms
  • The Elite Frigate will often Web you but will rarely Warp Scramble
  • The Proximity Charge deal damage at 7 km, but detonate at 7.5 km which means if you approach them slowly they will detonate without dealing any damage
  • You will lose 2.4% Caldari State Faction Standing when you destroy the Proximity Charge

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

Caldari Navy Explosion Field 0041-0
Warning! You are entering Caldari Navy space. Only authorized personnel of the Caldari State may proceed. An escort is being summoned to assess your security clearance…


Error! Transmitter is not connected and/or requires repair. Please contact the nearest Caldari Navy installation for assistance.


Structures
WD EWAR L


Structure 44 x Proximity Charge Triggers at 7.5 km; damages at 7 km
Acceleration Gate 1 x Acceleration Gate

Room 2

Caldari Navy
How the hell did someone get in here? Scramble! Scramble!


Initial defenders
WD EWAR L


Frigate 3 x Frigate State Shukoro Shuriken
Elite Frigate 1 x Elite Frigate Taibu State Shuriken Target Jammer
Elite Frigate 1 x Elite Frigate Taibu State Shirasaya Warp Disruptor Stasis Webifier
Destroyer 3 x Destroyer State Yumi/Kai Gunto Triggers next wave


Wave 1
WD EWAR L


Destroyer 3 x Destroyer State Shukoro Choji
Cruiser 1 x Cruiser State Shukoro Choji


Structures
WD EWAR L


Container 1 x Assembly Station DC105-A Capital Ship Design – “Dictator”


Сверху