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Some Light Theatrics — Turn Wiki

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Penumbra
Chapter 1: Proof of Intent

1 The Intermediary
2 Trust And Discretion
3 Their Loss, Our Profit
4 The Paths That Are Hidden
5.1a[1] An Honorable Betrayal
5.2a[1] Proof of Intent
5.3a[1] Return to Isha
5.4a[1] Re-examining Options
5b Two Steps Into Hell
5c Playing It Safer
6a[1] Almost Unmasked
7.1a[1] Some Light Theatrics
7.2a[1] Untouchable
6[2] Too Close for Comfort
7b[2] The Crimson Decoy
7c[2] Pre-Emptive Opportunities
8 A General's Best Friend

Chapter 2: Blackness Rising

9 Meet Sinas
10 Right Tool for the Job
11 The Breakout
12 Whisper of a Conspiracy
13 Practical Solutions
14 Forewarning

Chapter 3: The Bottom Line

15a[1] The Knowledge to Act
16a[1] Slipping Away
17a[1] Across the Line
15b[2] A Difference of Opinion
16b[2] Learning by Doing
17b[2] The Price of Silence
16c Home In Peace

  1. 1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 1,9 Hyasyoda path
  2. 2,0 2,1 2,2 2,3 2,4 2,5 Nugoeihuvi path


Level4
TypeSecurity
ObjectiveEvacuate CPF Security Personnel (15 m3) from the CPF Investigation Team HQ
Ship suggestionExploration frigate
Rewards20M ISK + 1.5M ISK (6h)
ExtraRequires a Data Analyzer
Mission briefing
<Character>, welcome back. We've been watching.

You've done well so far, but this current situation threatens to undermine everything. This Isha character is far smarter than we gave him credit for and I fear he knows even more than he has trusted you with. We are working on something that should remove him from the picture, but for now we have to act quickly; our investigations team and their work must remain secure.

The task that lies ahead is a large one, <Character>. We not only need to reposition our people out of Nugoeihuvi's way, but we also need to convince Isha that you have destroyed the facility and everyone in it. After we learned that our location had been compromised, we did a full electronics sweep of the area. The loyalty of the staff working here was never in question, so we knew it had to be electronics surveillance.

Sure enough, we found a series of bugs in our surveillance systems. We have not interfered with them in any way so far. Our plan, <Character>, is to have you disable the surveillance only moments before you move everyone out. Immediately after that point, we will trigger the detonation of explosive charges already set in the compromised facility. When Nugoeihuvi notice their surveillance has gone down, they'll suspect one of two things; that you have carried out your task, or that their bugs have been compromised. We want it to be the former, understood?

There is much at stake here, <Character>. Your mission must be carried out flawlessly. Please be aware before taking it on, that you will need the ability to hack into hostile Nugoeihuvi surveillance systems. If you cannot hack, find someone who can, or quickly learn the basics yourself. That should be enough.


Masks of Authority
Altercations between the corporate forces exist on record, but in almost every case they have been small incidents based on misunderstanding, with warning shots the only ordnance released. A notable exception is an incident known as the Ingalles incident, where soldiers belonging to the Wiyrkomi Peace Corps opened fire on a Hyasyoda convoy being escorted by the Hyasyoda's agency, the Corporate Police Force.

Video: Probe

Ungated deadspace pocket one jumps away in the same System.

Hack the CPF Habitation Module with a Data Analyzer and grab the CPF Security Personnel (15 m3). CPF Habitation Module will explode thirty seconds after you've hacked it. The explosion damages ships in 10 km range.

Tips:

  • Do not warp out before the CPF Habitation Module explodes
  • If you let the CPF Security Personnel explode inside the CPF Habitation Module you will fail the Epic Arc

Warp-in

Agent Conversation
The moment you safely disable the bug, we'll send out a short-range ECM pulse. This should stop the device from restarting immediately – just long enough for you to do your work. Don't be surprised if you lose a lock, though. The moment you have disabled NOH's surveillance taps, get our people out of the facility and clear the area. You will need to be at least 10km away to avoid any explosive kickback. It is important that you don't waste time after the hack, pilot. You will only have around thirty seconds to act after that point. If we wait any longer it will look suspicious.


Structures (60 km)
WD EWAR L


Container 1 x CPF Habitation Module


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