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The Averon Exchange — Turn Wiki

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Syndication
Chapter 1: Impetus

1 Impetus
2 The Tolle Scar
3 Priority One
4 The Averon Exchange
5 A Different Kind of Director
6 Assistance
7 The High or Low Road

Chapter 2a: Scoping The Scene

8 Outside The Scope
9 Hidden Camera
10 Rendezvous
11 Handoff
12 With Authority

Chapter 2b: Eagle Grip

8 Into the Black
9 Poor Man's Shakedown
10 Underground Circus
11 Intaki Chase
12 Rat in a Corner

Chapter 3: Inertia

13 Places to Hide
14a Little Fingers
14b Oldest Profession
14c Octomet Plantation
15 Carry On
16 Studio I
17 Showtime
18 Where's the Line?
19a Everybody Has a Price
19b Safe Return


Level4
TypeSecurity
ObjectiveDestroy hostile ships in the area
FactionMercenaries
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Warp disruptionMercenary Wingmen
Rewards5M ISK + 1M ISK (6h)
Extra5M in Bounties
Mission briefing
We've hit upon a lead for you to follow, <Character>. Our proximity to the Amarr border attracts just the sort of criminals who might have masterminded this terrible act. People smugglers, pimps, slaveholders: There are all sorts of dark corners in the Elalan constellation, with darker motives strewn throughout these recesses.

There's a place not far from here in the Averon system known as “The Exchange.” It's a hangout for lowlifes and criminals, a real nasty place. After talking with some friends in The Scope they pointed us in that direction. Seems this Minmatar crew -- the Pator 6 -- is known around these parts for raiding unwary travelers.

Your assignment is a dangerous one, <Character>. You will need to fly into the trading hub and see if there are any further leads. Maybe even one of those Minmatar gang members is still flying around. Are you up to the task?


Crossing the Line
Averon lies just a few jumps out from the Genesis border, and the intermingling of Gallente and Amarr cultures is evident on the system's station. Curiously, the station is a Caldari facility with a typically Caldari reputation for unscrupulousness. It's a melting pot of dark, cultural undertones, from the Gallente with their unrestrained hedonism, to the Caldari with their lust for ISK, and even Amarr slavers, ever keen to make some quick money selling captives and other tortured souls.

Although the cultural might of the Federation has influenced the bordering systems in the Genesis region, the reverse is also true, if lesser known. Catering to the endless hunger for flesh that exists in certain Gallente circles, the Amarr slavers have few qualms or problems smuggling people a little way inside Federation borders. It has been said that some of the Federation's most depraved nightclubs and bars can be found in the systems where cheap slaves are only a few jumps away.

Accept the Mission remotely.

Ungated semi-deadspace pocket three jumps away in Averon. Destroy all Battleships to complete the Mission.

Complete the Mission remotely.

Tips:

  • All groups spawn very near the landing point; fly away from it as soon as possible

Warp-in

The Averon Exchange
The Averon Exchange has been identified by the DED and Federation Customs as one of the most dangerous and illegal gatherings of criminals in the entire Elalan constellation. The location shifts from week to week as the inhabitants evade DED raids and set up elsewhere in the system. Various residents are wanted on charges of people-smuggling, forced prostitution, and illegal slaveholding.

DED Threat Rating: Deadly

Transmission from Pator 6 Leader
Persistent, aren't you, egger? Listen, we don't care who you work for, we don't care how well funded you are, and we don't care if you come back again and again in a new clone. If you think for even a moment that we're going to lie down and let you take that kid, you're as clueless as the last guy who came here, and about to be as dead.


Initial defenders (2 km)
WD EWAR L


Frigate 3 x Frigate Mercenary Elite Fighter
Frigate 3 x Frigate Mercenary Wingman Last destroyed triggers reinfocements Stasis Webifier
Cruiser 3 x Cruiser Mercenary Commander


Reinforcement group 1 (10 km)
WD EWAR L


Cruiser 9 x Cruiser Mercenary Corporal/Lieutenant Last destroyed triggers more reinforcements


Reinforcement group 2 (20 km)
WD EWAR L


Cruiser 3 x Cruiser Mercenary Commander
Battleship 5 x Battleship Mercenary Overlord Destroy to complete the Mission
Agent Conversation after completing the Mission
Good work killing those smugglers, pilot. We need to recover the child as soon as we can, but these scumbags clearly know what they're doing. I'm getting in over my head now; I think I should refer you to my superiors. I'm going to call them quickly. Get back to me in a moment.


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