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- Main article: Location Location (Amarr)
Single Pocket
Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap.
The Contact's ship vanishes and an Amarrian fleet uncloaks.
Warning: Do not shoot Missile Batteries first, unless you can tank over 4000 hp/s!
Enemy Group, 25-40km
1st Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Divine Imperial Imran |
2nd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battleship Imperial Templar Dominator/Martyr |
3rd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship Imperial Templar Martyr |
View of batteries from warp-in.
Battery Reinforcement
Notes
- Use a passive tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm)
- Mission flagged complete when all Battery 2 (Left) spawns are destroyed
- Orbit distances
- Frigates: 4km
- Cruisers: 7-19km
- Battlecruisers: 9-22km
- Battleships: 17-49km
Next: The Hard Way
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