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Where's the Line? — Turn Wiki

Версия от 18:19, 8 января 2021; TurnWiki>Arin Mara (Cautioned pilots to pick up Ralie Ardanne)
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Syndication
Chapter 1: Impetus

1 Impetus
2 The Tolle Scar
3 Priority One
4 The Averon Exchange
5 A Different Kind of Director
6 Assistance
7 The High or Low Road

Chapter 2a: Scoping The Scene

8 Outside The Scope
9 Hidden Camera
10 Rendezvous
11 Handoff
12 With Authority

Chapter 2b: Eagle Grip

8 Into the Black
9 Poor Man's Shakedown
10 Underground Circus
11 Intaki Chase
12 Rat in a Corner

Chapter 3: Inertia

13 Places to Hide
14a Little Fingers
14b Oldest Profession
14c Octomet Plantation
15 Carry On
16 Studio I
17 Showtime
18 Where's the Line?
19a Everybody Has a Price
19b Safe Return


TypeBranch
ObjectiveChoose your path
ExtraThis choice decides final reward
Mission briefing
You've come a long way, <Character>. You found the kid, defeated the bad guys, and saved the day. Right out of a holoreel, right? Well, here's where real life comes in, and it's a complicated mess. They don't show you this part in the ‘reels.

While you were out taking care of the Pator 6, I contacted my Syndicate contacts. They're pissed, but they are willing to forget everything and leave us alone. They can still keep their deal with Impetus, but they need the kid. Apparently, Ralie's the crux of the deal. I have no idea why, nor do I want to know.

Thus, you have two options. First, you can do the right thing and give Ralie back to the Feds. Be the hero, save the innocents, gratitude heaped upon you by the Federation, the works. I'm sure Mourmarie has something fun to reward you for your assistance.

Or you can give Ralie back to the Syndicate. They've given me a very generous offer. Very generous. You're essentially signing an innocent kid's life away, but the money will be good. That's all you eggers care about anyway, right?

All I can say is this: You can give the kid his freedom and be the hero. Or you can give him away, an innocent kid to ruthless and depraved criminals, for a lot of money. I won't judge you on either choice, but I have to ask: Where do you draw the line?

Safe Return >>
Mourmarie and Senator Ardanne have given me a rendezvous location for you. It's somewhere in Enedore. When you return the kid, you'll get your reward. I'll contact the Syndicate and let them know that the deal is off. I wouldn't expect them to take that lightly, though, so watch your back.

Either way, glad you got the kid back. Been nice working with you. Good luck in the future, <Character>.

Everybody Has a Price >>
The Syndicate wants to meet you at a specific location. You'll drop the kid off, take the money – which I'll get a cut of, of course – and leave quietly in the night. They have a special gift for you in addition to the money. Some sort of Syndicate-issue something or other. I dunno.

Take the kid to the warehouse and drop him off. We'll get paid and leave this whole mess behind us. It'll be a happy ending for us, to be sure.


The Dark Frontier
New Eden is a dark place, populated by killers, thieves, heroes, lowlifes, saints, sinners, and everything in between. Morality is what you make of it. But when push comes to shove, heroism and villainy are measured by one thing: ISK, the heart and soul of New Eden.

Choose between:

  • Everybody Has a Price
  • Safe Return

Your Mission choice determines the Epic Arc reward:

  • if you choose Everybody Has a Price you will get 10% The Syndicate Faction Standing and 1x Syndicate Cloaking Device
  • if you choose Safe Return you will get 10% Gallente Federation Faction Standing and 1x Black Eagle Drone Link Augmentor

Remember to pick up Ralie Ardanne (1 m3) from the Station.


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